Proun

24.06.2011
Genre: Racing
Proun is geometric wire racer with a modernist art style, fast-moving gameplay, and editing tools for user-created tracks.

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11.10.1994

Sega Rally Championship is a 1994 arcade racing game developed by AM5 on the Sega Model 2 board. The unique selling point of Sega Rally was the ability to drive on different surfaces (including asphalt, gravel and mud), with different friction properties, with the car's handling changing accordingly. As the first racing game to incorporate this feature, Sega Rally is considered to be one of the milestones in the evolution of the racing game genre. The music for the arcade game was composed by Takenobu Mitsuyoshi, while the Sega Saturn port's soundtrack was done by Naofumi Hataya and the Guitar were played by Joe Satriani.

28.10.2008

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03.05.2005

Racing sim from Microsoft, targeted at gamers who are passionate about cars and racing. Own, customize, and race your favorite cars in the most technologically advanced and realistic driving sim yet. Use race earnings to buy upgrades and aftermarket parts, so you can transform real production cars into high-performance racers. On the track, experience an impressively accurate simulation, while putting your performance-tuned creations to the test against the online gaming world on Xbox Live. Features car models from more than 60 top car manufacturers, customization via decals and team paint-schemes, and vehicle tuning that really affects performance.

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Microsoft Minesweeper (formerly just Minesweeper, and also known as Flower Field) is a minesweeper-type video game created by Curt Johnson, originally for IBM's OS/2, that was ported to Microsoft Windows by Robert Donner, both Microsoft employees at the time.

29.03.2006

Everyday Shooter is an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry. Play through different levels each with a completely unique musical, graphical, and gameplay style. Shoot to trigger musical sounds and riffs that combine to form the final soundscape of the game. Use points earned in the game to unlock extra lives, shuffle mode, and different visual filters.

08.08.2011

TRAUMA tells a story of a young woman who survives a car accident. Recovering at the hospital, she has dreams that shed light on different aspects of her identity - such as the way she deals with the loss of her parents. TRAUMA lets you experience those dreams in an interactive way, reminiscent of Point-and-Click Adventure Games. It builds upon this established formula by introducing a gesture-based interface, real-time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge. Combined with the unconventional story, it is aimed to be a compact and deep game for a literate and mature audience.

03.10.2006

Once again taking control of the liquid Mercury 'blob', players must avoid various obstacles and hazards to reach the end goal. The Mercury blob itself has now been given an overhaul and has 4 varying 'states' - Normal, Solid, Fast and Slow. These states allow for larger more complex levels, which in turn mean a greater challenge and more enjoyment to be had for the player. The number of levels has more than doubled - now 160+, and with the newly added feature of Downloadable Content more levels will be made available at a later date. Wireless 2 Player modes have also been an important addition, with 5 sub games each providing a challenge against the computer or a friend.

06.11.2012

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