Racing Battle: C1 Grand Prix

26.05.2005
Genki's racing games have typically fallen into the Shutokou Battle series, a collection of late-night racing games that put you on the highways surrounding Tokyo. The company's latest PS2 racer, Racing Battle: C1 Grand Prix, maintains many of the same gameplay mechanics that Genki's other games contain, but this time it takes the cars off of the streets and drops them onto proper racetracks. Racing Battle will contain licensed cars. The version on display only has a handful, including an RX-7, a Supra, an Integra, an Impreza, and an S2000. The car models in the game look decent. They're nice and smooth, but they don't seem to be quite as detailed as the car models in some other comparable racing games. Like most other racing games, Racing Battle has multiple camera angles. But the first-person angle is pretty interesting. From this view, you get indicators that show how hard you're steering, accelerating, or braking. You also get a second, TV-style camera angle in a small window at the top of the screen. This is cool because it gives you a good idea of what's going on near your car. It's easy to see cars coming up behind you with this view and more effective than a standard rearview mirror. The gameplay in Racing Battle is roughly the same as what Genki has done with Shutokou and Kaido Battle series. Each car is associated with a fighting gamelike life meter, and the car in second place constantly loses pieces of its life meter. When one car runs out of "health," the race ends and a winner is declared.

Buy

Part of franchise:
Tokyo Xtreme Racer (last 3 games)

27.07.2006

Import Tuner Challenge is set on the Shuto Expressways of Tokyo, Japan. There a total of 415 rivals in the game. It features C1 and Shinkanjo like many other TXR games but unlike TXR3, Import Tuner Challenge does not feature the highways of Nagoya, Osaka, and Yokohama. But two new highway sections of Tokyo are in the game which are Rt.3 Shibuya and Rt.4 Shinjuku.

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The mountains of Japan are calling - and so are your racing rivals. With the mysterious disappearance of the reigning champion, the tournament crown is suddenly up for grabs. Many will vie, only one can win. Do you have what it takes to race, grind and drift your way to the ultimate racing prize? Race in the dangerous mountains of Japan - Hakone, Niko, Haruna and Akagi - all faithfully recreated using the most advanced laser techniques to maintain every tight twist and turn.

26.05.2005

Genki's racing games have typically fallen into the Shutokou Battle series, a collection of late-night racing games that put you on the highways surrounding Tokyo. The company's latest PS2 racer, Racing Battle: C1 Grand Prix, maintains many of the same gameplay mechanics that Genki's other games contain, but this time it takes the cars off of the streets and drops them onto proper racetracks. Racing Battle will contain licensed cars. The version on display only has a handful, including an RX-7, a Supra, an Integra, an Impreza, and an S2000. The car models in the game look decent. They're nice and smooth, but they don't seem to be quite as detailed as the car models in some other comparable racing games. Like most other racing games, Racing Battle has multiple camera angles. But the first-person angle is pretty interesting. From this view, you get indicators that show how hard you're steering, accelerating, or braking. You also get a second, TV-style camera angle in a small window at the top of the screen. This is cool because it gives you a good idea of what's going on near your car. It's easy to see cars coming up behind you with this view and more effective than a standard rearview mirror. The gameplay in Racing Battle is roughly the same as what Genki has done with Shutokou and Kaido Battle series. Each car is associated with a fighting gamelike life meter, and the car in second place constantly loses pieces of its life meter. When one car runs out of "health," the race ends and a winner is declared.

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