Road Rash II
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Part of collection:
Road Rash
(last 3 games)
The game developed by 3d6 Games is technically a direct port of Road Rash II from the Sega Genesis / Mega Drive. It keeps the exact same levels, adapted music, and gameplay mechanics of the second installment.
The Road Rash series continues with an all new chapter of intense motorcycle combat and racing action. In Road Rash: Jail Break it's up to you to bust the toughest rasher of all time, Spaz, out of jail! To accomplish this, you'll have to join a motorcycle gang and move up through the ranks by succeeding at a variety of challenges and winning races. You also have the option of playing on the right side of the law in Five-O mode, where you are a police officer out to bust suspects and fill your rasher quota.
180 MPH slap in the face, anyone? Multi-player modes for up to four players including Deathmatch, Cop Mode and Tag. New weapons and moves like the dreaded spoke jam. Intense pack brawling, including grudges and alliances. 200 miles of interconnected tracks and environments. Over 25 bikes and characters to choose from. Thrashin' soundtrack featuring Sugar Ray, The Mermen and more!
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Road Rash is a high-octane motorcycle racing game where players become bikers competing in illegal races across the U.S.A. The game focuses on a series of races in California, which players must win to progress to more challenging competitions. Along the way, they engage in both unarmed and armed combat to outmaneuver other racers.
Road Rash 3-D is a 3D installment of the motorcycle racing game in which participants utilize violent tactics to win. The gameplay is quite similar to that of the previous games: the player-controlled racer must avoid oncoming cars and obstacles on the road, beating opponents with metal pipes, crowbars, and other assorted damage-inflicting tools. The player wins money upon the completion of the race, and eventually can afford to buy better bikes. The courses are formed from connecting points in an environmental grid, which means that the player can utilize different stretches of courses to advance.
180 MPH slap in the face, anyone? Multi-player modes for up to four players including Deathmatch, Cop Mode and Tag. New weapons and moves like the dreaded spoke jam. Intense pack brawling, including grudges and alliances. 200 miles of interconnected tracks and environments. Over 25 bikes and characters to choose from. Thrashin' soundtrack featuring Sugar Ray, The Mermen and more!
After Japanese video game developer Sunsoft ported Spy Hunter to the Nintendo Entertainment System, the company created Battle Formula with similar gameplay. Sunsoft America signed a deal with Bally Midway to release it outside Japan as Super Spy Hunter. The Super Spy Hunter has a super spy car. It's actually a well-armed car that can turn into a boat or a plane at opportune times. The action is fast vertical scrolling as the vehicle faces all manner of powerful vehicle threats from a well-funded terrorist enemy -- cars, trucks, helicopters, etc. Luckily, there are many powerups to collect along the way, both defensive and offensive.
Super Mad Champ is a Racing game, developed by Givro and published by Tsukuda Original, which was released in Japan in 1995.
Action-packed death racing, this is what Speed Kills is about! Traditional, isometric, powered by Unreal Engine. Players compete in various championships, ranging from bootleg rallies on the outskirts of the galaxy to big-league circuits set against the goliath skylines of metropolis cityscapes. You can purchase offensive and defensive vehicle upgrades, buy new cars, collect power-ups and earn bonuses.
Presented in an overhead isometric perspective, a single player races a radio-controlled car around a series of tracks. The objective of each track is to qualify for the next race by placing in the top three racers. Players collect items to improve performance, and they must avoid a variety of hazards such as rain puddles and oil slicks. It is an example of a racing game which features vehicular combat, in which racers can use missiles and bombs to temporarily disable opposing vehicles. The game distanced itself from earlier racing titles by using an overhead, instead of a first-person, perspective. Reviews have cited it as inspiration for future games such as Super Off Road, Rock n' Roll Racing, and the Mario Kart series. It has appeared in many "top games of all time" lists and is regarded as one of the best titles in the NES library.
Speed Punks is a racing video game up to two players and four with a multi-tap for PlayStation. The game involves racing around a variety of tracks while using several weapons; including items that make the racer's speed increase, missiles, and slime.
The PS1 Destruction Derby titles would put you in the seat of a high powered vehicle, in either an arena or a track, and the target was to race to the finish, while causing as much destruction to the other cars as possible. Now comes the PS2 sequel. Because this is now on the PS2, the capabilities are much higher, so now there is a vastly improved graphics engine, physics engine, and levels. There are now loads of online play modes to try, with up to 19 other racers online with you, and now, the crashes are bigger than ever.
Badlands is effectively the spiritual successor to Atari's previous racing games Super Sprint and Championship Sprint. Similarly to the Sprint titles, Badlands pits three cars against each other in a three lap race around a small, single-screen circuit. Bonuses are present in the form of wrenches which can be traded for goods such as extra speed, extra acceleration or better tires Unlike the Sprint games, Badlands expands upon the formula, taking place in a post-apocalyptic environment and equipping each of the players with cannons. In reality, the cannons do little except to slow cars down by repeatedly shooting at them, but the shop between levels offers the possibility of arming the car with missiles which will destroy the target car, placing it at a severe disadvantage as a replacement is brought onto the track, taking a few seconds. The tracks also featured a number of new obstacles, including mines and retractable barricades.