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Time is relative. Sometimes 10 seconds can feel like an eternity... In TIMEframe you will discover a world in slow motion. Explore the remnants of a mysterious civilization on the brink of destruction.
Explore the present to uncover the past, in a short story of love and loss and a life well-lived. A narrative exploration that examines a world where memories are constantly fading and jumbled. A game about dementia and what happens when you can't hold onto the things you've done or the people you've loved.
Infra is an atmospheric and completely non-violent first-person puzzle/adventure that deals with the issues of deteriorating infrastructure. The player controls an ordinary structural analyst through abandoned factories, forgotten tunnels and unsafe buildings in a dangerous, crumbling industrial city and its surrounding rural areas. Along the way, the player will be taking photos of structural weaknesses, solving environmental puzzles and unravelling a thought-provoking story centered around corruption and deception.
Bottle is a very short game in which you play as an alcoholic man of solitude.
A relaxing first-person exploration game. Journey through eight unique environments as you collect treasures, unlock secrets and search for a way off the island.
Meet colorful characters, discover mysterious secrets, and reassemble the fractured remains of an ethereal crystal as you explore a series of abstract worlds based on dreams, nightmares, and the places in between.
If you scream, you restart. Don't Scream is an Unreal Engine 5 short horror experience inspired by '90s camcorder found footage. Made by two indie devs. The challenge is simple: explore the mysterious Pineview Forest for 18 minutes without screaming. Sounds easy, right? But there's a catch. Time only progresses as you move, and you cannot predict the scares. You must calibrate your microphone in-game so that every whimper, jump, or even a minor squeak is registered as a scream, increasing the challenge. With dozens of dynamic scares, each playthrough offers a unique experience.
The Red Lantern is a narrative, survival game where you and your team of 5 sled dogs, lost in the wilderness, must navigate the ever-changing events of the Alaskan bush to find your way home. Choose how you want to interact with the world, do you tackle it head on hunting everything that moves, or do you take a more cautious approach?
The Moon Sliver is a short narrative-focused non-linear exploration game with horror elements. It features a unique narrative mechanic that blurs the line between story and exploration, where interacting with objects and even simply moving around will reveal fragments of narration. As players piece these fragments together, a story of guilt, loneliness, and faith begins to take shape.
Explore the last monuments of humanity, as one of the only people alive, while coming to terms with the bleak reality that lies ahead.