Scourge of War: Waterloo
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Following and expanding on the scope of the base game, Scourge of War: Waterloo - Ligny focuses heavily on realistic units, formations, tactics, weapon ranges, and more.
1815. Quatre Bras, a small village with no more than 4 houses located in Belgium. But this peaceful place will assume a key in determining the Europe’s fate.
Following and expanding on the scope of the base game, Scourge of War: Waterloo - Wavre focuses heavily on realistic units, formations, tactics, weapon ranges, and more.
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Scourge of War

Scourge of War: Gettysburg is a real-time strategy game that faithfully recreates the historic Civil War battle of Gettysburg.

Scourge of War: Waterloo follows in the footsteps of its American Civil War predecessors and takes the action to one of the most famous battles in history. It is by far the most detailed game about the final battle of the War of the Seventh Coalition.

Sid Meier's Gettysburg! is a real-time tactical computer game designed by Sid Meier, the co-founder of Firaxis Games, that was released in 1997 by Electronic Arts. In 1998, Gettysburg won the Origins Award for Best Strategy Computer Game of 1997. It was followed by Sid Meier's Antietam! in 1998. The game allows the player to control either the Confederate or Union troops during the Battle of Gettysburg in the American Civil War. It can be played as single scenarios, or as a campaign of linked scenarios, either recounting the original history or exploring alternative possibilities. The engine was also used for the Napoleonic game Waterloo: Napoleon's Last Battle (as was a modified version for Austerlitz: Napoleon's Greatest Victory), both by BreakAway Games.
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