Shining Force Gaiden: Ensei - Jashin no Kuni he
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Part of collection:
Shining Force
(last 3 games)
An arcade game in the Shining Force series.
An arcade game in the Shining Force series.
The sequel to Shining Force Cross
Part of franchise:
Shining
(last 3 games)
Players can interact with and date Kirika, the titular character and one of the heroines in Shining Resonance. In the Figure Viewing mode, players can view Kirika for a range of angles using VR while the Event Viewing mode allows one to play through dating events.
A remastered version of the game Shining Resonance released in 2014 on the PlayStation 3. It includes, all the DLCs, a 'refrain mode', a higher resolution that runs at 60fps, rebalanced gameplay, new costumes and a new theme song.
This is a Japan-only game in the Shining franchise. The game's battle system is called "Concerto", and is a strategic real time battle system similar to the ones found in Sakura Wars and Valkyria Chronicles. The player make use of swords, bows and magic in a battle system that places importance on character cooperation—hence the name "Concerto". The player forms a party of up to five for battle. The game will have damage based on character position, and items collected upon defeating enemies. The songstresses are special members of the player's battle party. By performing their magic song, they can achieve various effects on battle—blocking enemies from moving, increasing characters' move count, making hasten the party's pace. Some songs can even be used for attack. Using the songs requires Mana Energy. The game also has inter-character relationships. Depending on the player's selections during event scenes, movements and usage of group skills during battle, the characters' relationships will change.
Could be interesting
Stella Glow is strategy RPG for the Nintendo 3DS system developed by Imageepoch (Luminous Arc franchise). As most reluctant heroes do, Stella Glow protagonist Alto starts as a country boy in a small town. One day, he hears a song coming from the forest (which is odd, since song has been absent on the planet for thousands of years), where he discovers the lone Hilda. But after the chance encounter, Hilda reveals she's the Witch of Destruction, hellbent on destroying the world with her harbingers. As Hilda is about to destroy Alto's hometown, he and Lisette are rescued by the Knights of Regnant Alto will encounter the Regnant Knights and whisked back safely to the kingdom. Alto joins the 9th Regiment for the sole purpose of reuniting the rest of the witches to stop Hilda.
The continent of Tyramus has lived in peace for almost a century, thanks to the four elemental crystals of the kingdom of Arliel. However, peace is threatened by the invading armies of the Jyn Empire, led by Emperor Grym, who wants to use the four crystals to rule over Tyramus. Fortunately, Princess Iris can escape with one of the crystals and now the player has to protect her and the crystal and somehow find a way to drive back the hordes of Jyn. Gameplay in Crystal Warriors is quite similar to Shining Force. The player fights in turn-based battles controlling different characters like fighters, healers, rangers and mages, all with different strengths and skills. Whenever two units engage in battle, they enter a duel mode lasting for up to two turns. In this mode the player can choose between four commands: "battle" (attack), "retreat", "spell" and "monster". While the first three commands are quite self-explanatory, the "monster" command is interesting. Whenever a non-human enemy is defeated, it can be tamed and be used in battles. While most monsters do not have many HP they can serve as good attackers for physically weak characters or take some hits in order to protect his master. In-between battles the player can visit towns to rest, buy weapons and spells or recruit new party members.
Fire Emblem: Three Houses is a tactical role-playing game developed by Intelligent Systems and Koei Tecmo for the Nintendo Switch. Players take the role of a professor at Garreg Mach Monastery, where they teach and guide one of three student houses. Gameplay combines turn-based battles, character development, exploration, and relationship-building.
From the masterminds that brought 13 Sentinels: Aegis Rim and Odin Sphere, ATLUS x Vanillaware presents the rebirth of tactical fantasy RPG. Fight against fate and embark on a royal adventure to regain your reign alongside trustworthy allies. Unicorn Overlord combines the timeless tactical RPG genre with overworld exploration and innovative battle system for a unique epic fantasy experience in the iconic Vanillaware style. Traverse a vibrant world, assemble units and direct them into exquisitely animated battles. Perform heroic deeds and grow renown throughout the five nations. Cultivate a grand army with over 60 unique characters, from humans and elves to massive beasts and heavenly angels
Shining Force III is a fantasy turn-based tactics role-playing video game designed for the Sega Saturn by Camelot Software Planning. It is a continuation of the Shining series. Comprising three separate but overlapping storylines, the Japanese version of Shining Force III was released in three volumes, known as: "Scenario 1 - God Warrior of the Kingdom", "Scenario 2 - Target: Child of God", and "Scenario 3 - "Bulzome Rising". In America and Europe, only Scenario 1 was released. The real ending to the game can only be viewed by completing all the games in the series.
Stella Deus is a story-driven tactical role-playing game in which the player controls a group of characters both picked up during the course of the story and in side events. The world is navigated using an overworld map using point-to-point navigation, with a date system showing the length of time it takes to get to a selected location. Alongside the story missions, Towns can be visited, in which characters can customize and create new weapons and armor, sell existing equipment in exchange for money, and shop for items such as healing potions. In camps set up on a journey, characters can swap out weapons and armor, equip items such as healing potions and beneficial charms for future battles. Special items used in character leveling can also be crafted by the player. Alongside story-based missions, there is a special dungeon called the Catacomb of Trials, where characters can battle and gain experience levels, raising their general statistics. The number of available levels in the Catacomb increases as players progress through the game. Each character has a specific character class, which they keep throughout the game and continue to level up as they gain experience points (XP). Higher amounts of XP are awarded for executing special abilities. Along with swordsmen and archers, there are alchemists (mages), priests (healers), and units who fight using most things from axes to fists. Most battles are triggered based on story events, and are completed when the stated object has been accomplished by the player, be it defeating all enemies, defeating a boss, or performing a specific task. At the end of each battle, the players gain a summery of their performance and spoils gained. The game uses the turn-based Replaceable Action Position battle system, much of which was carried over from the battle system used in Hoshigami: Ruining Blue Earth. Players navigate the field across a grid-based map, which can include obstacles such as bodies of water and high structures. Character positioning within the environment can be used to their advantage, such as an archer gaining higher accuracy when at a high point in the level. Character actions are arranged in a set order, and each character's weapon dictates their attack range. Each time a character performs an action, they gain experience points and additional Skill Points (SP) that can be used to purchase supplies or raise individual character stats. Three types of Skills can be equipped for characters: Action Skills, a special attack that player execute for a certain amount of Magic Points (MP); Support Skills, which grant passive abilities such as scaling higher obstacles; and Zone Skills, which grant passive abilities to both the equipped character and those in close proximity to them. Alongside Action Skills, two or more characters in conjunction trigger unique special moves called Team Attacks. The amount of damage done depends on how many characters took part in the action. Team attacks also increase the rewards gained at the end of battles. Characters' actions are governed by their stored Action Points (AP): a character's turn begins when their AP meter is at 100. A character's actions can continue until the meter reaches 0, meaning that they can move and attack multiple times within their turn. The amount of AP used with each action depends on the weight of the armor the character is wearing.
Three nations battle for control of the dwindling resources of salt and iron in this HD-2D adventure tactical RPG. Featuring deep gameplay full of choices and consequences, strategically survey the battlefield to gain the upper hand.
Dragon Quest XI continues the gameplay of previous games in the series, in which players explore worlds and fight against various monsters, including the ability to explore high areas. Before entering battle, players can also toggle between the 3D and 2D graphical styles. The game features the series' traditional turn-based battle system.
Embark on a dark squad RPG journey inspired by King Arthur's perilous adventures. Gather loyal heroes, explore a vast world, and battle against mythical bosses and monsters to restore the kingdom's former glory.
Songs of Silence is an Art Nouveau-inspired fantasy strategy game with a unique mix of turn-based kingdom management, hero development and real-time combat.