Shivers II: Harvest of Souls
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Shivers
Your friends of the rock band Trip Cyclone win the Battle of the Bands and decide to make video clips in the secluded desert town of Cyclone, Arizona, located amidst the red rocks of Devil's Mouth Canyon. They stay at the house of aunt Pearl and help her out part-time in her cafe. The town seems to have gotten stuck in time decades ago, people are strange and not welcoming to outsiders. When two hikers do not return from their trip in the canyon, on which people believe an ancient Indian curse rests, the villagers set out for a search expedition, only to lose a local villager in the process. The town is restless, tourists stop coming and the band believes they may not be able to make their rock videos, lacking the money to buy equipment. Then they are approached by a strange man wearing a traditional Indian Kachina mask, who names himself Darkcloud. Darkcloud expresses strong interest in their music and decides to finance the band, even hiring a technician from LA. It is very suspicious but on the other hand the help is welcome. But then strange events begin - as their videos are broadcasted on the local TV network, people gradually turn into mental zombies, lured to Devil's Mouth Canyon. One by one they disappear. When the band witnessed more than they would like to, and they decide to pack their bags and leave town, a landslide occurs and virtually isolates Cyclone with no more supplies or people going in or out. People are trapped. Only one more person manages to make it to the town after a rough motorcycle ride - you. When you arrive, all people have disappeared, including your friends. What is going on here? Who is Darkcloud? And can you save your friends? Clues are scattered in their videos and in the buildings around the ghost town. Your friends' lives depend on your witts and puzzle-solving skills, Warrior.
In Shivers, an adventure puzzle game designed by Marcia Bales, the player takes a dare from friends to spend a night in professor Windlenot's "Museum of the Strange and Unusual". The museum had yet to be opened and has been abandoned and forgotten ever since the professor has mysteriously disappeared 15 years ago, along with 2 students who are suspected to have wandered inside the museum. A collection of ancient South American vessels, believed to contain evil spirits, are removed from their display, opened and scattered all around the museum, with the spirits lurking in every corner. It is your task to find all the matching vessel parts, and capture them again before they can entirely drain your life essence. However, the task becomes harder as the entire museum is covered with puzzles which need to be solved in order to proceed.
Could be interesting
Awaking in a mind you don't know to a world you can't remember. Surrounded by things that can't be real, haunted by experiences long forgotten. Questions racing through your mind. Is this a waking nightmare or a half-forgotten dream? Who are you? Where are you? How long have you been here and how do you escape?
Inspired by the novel of Gustave Flaubert and the works of Phillippe Druillet, Salammbo: Battle for Carthage puts you in the middle of two of antiquities greatest powers. Can you deliver Salammbo's message before it's too late?
The Ghost Case is the fourth episode of the Hidden Town escape game series. You will have to go through different parts of the city investigating and looking for clues that will help you solve the mysterious case. Interview the suspects involved and discover the murderer.
I woke up with a terrible headache, like if someone hit my head really hard. I had no idea what I didn't like more: the fact that I woke up in the ship's airlock or the fact that the computer was counting down to something... Don't Escape 3 is another installment of anti-escape games by scriptwelder. This time you find yourself on a starship drifting in space. The rest of the crew is probably dead, however you don't seem to be alone... The game is NOT real-time-based (except for one section at the beginning) Mouse to interact, inventory is in the upper part of the screen (when available)
Unforeseen Incidents is a classical style interactive mystery set in a beautifully hand-painted world. Join Harper Pendrell and experience a challenging investigation, smart dialog and a rich cast of characters in this thrilling new adventure game.
True Fear: Forsaken Souls takes the best of the psychological thriller, blending in fun and intuitive gameplay mechanics. Episode 1, the first in a trilogy, will long be remembered.
Goetia is a point-and-click adventure game – and, as in any adventure game, you’ll be seeking out clues, finding objects, and figuring out how to use or combine them in order to progress through the different areas, puzzles and encounters. However, there is one major difference compared to other adventure games that you might be used to. In Goetia, you play the part of Abigail, the ghost of a young lady. And as a ghost, you can walk through walls and fly through ceilings, you can explore everywhere as you see fit. But… to manipulate objects, you’ll have to possess them, just like a real poltergeist would. And once you possess an object, you can’t pass through walls anymore.
A point-and-click adventure game set in a morbid, otherworldly carnival. Caught in the maze of your own mind, find hope hidden among the horrors.
5 Days a Stranger is the first game in horror-adventure series by Ben "Yahtzee" Croshaw. Player controls Trilby, a master cat burglar, who gets trapped inside seemingly abandoned manor. Soon he finds out there are other captives as well and together they have to uncover shady past of the manor to be able to leave.
Three men once manned the lighthouse on Fetch Rock, but they vanished without trace on New Year, 1900. No-one knows what really happened to those three poor souls, and no-one is brave enough to stay in the lighthouse, alone, after dark. Except you...travel to Fetch Rock Island, and discover what really happened... ‘Fetch’ is the old English word for ‘ghost’; The old lighthouse is built upon something ancient and terrible, causing manifestations, time distortions and unexplainable paranormal events. Only by jumping through time, from the ancient Bronze Age to a futuristic research base, will you be able to uncover what is really happening on fetch Rock. Was your arrival upon the Island, that foggy night, really coincidence, or is someone, or something calling to you, across time.