Simple 1500 Series Vol. 14: The Block Kuzushi
Buy
Part of collection:
Simple 1500
(last 3 games)
Fans of classic aircraft take to the skies in Aces of the Air for the PlayStation. Pilot the vintage fliers in realistic 3D combat missions featuring old-school dogfighting techniques and ground combat. Each successfully completed mission earns players a new plane, all created with their own strengths and weaknesses. Those a bit nervous about the first flight will be happy to know a training mode teaches new fliers the basics of vintage aircraft control. Aces of the Air features realistic, 3-D flight simulation, with a focus on dogfighting techniques using vintage aircraft. Missions include aerial combat, strafing ground troops and materiel, and taking out heavily fortified enemy positions.
The first dodge ball game released on the PlayStation, All-Star Slammin' D-Ball features a horizontal view of the court as eight teams compete in one of two modes: Single Match and Tournament. Teams are individually rated from one to five in throwing, catching, dashing, and dodging abilities. Offbeat male and female characters of varying skill play for the Wild Cats, Pranksters, Heart Breakers, Ninjas, Snipers, Fireballs, Thunder Bolts, and Elementals. The game follows the general rules of dodge ball, in that the object is to knock out the opposing members of a team within a time limit. Players with the ball can aim right, left, high, or low. Thrown balls can be caught by the opposing team, which awards them points. These points can then be used to implement special throws such as the grenade, boomerang, and the screwdriver, making the balls more difficult to avoid or catch. Options include adjustable time limits for Single Matches and three levels of difficulty.
Simple 1500 Series Hello Kitty Vol. 03: Hello Kitty Block Kuzushi is a Hello Kitty themed breakout style puzzle game.
Could be interesting
Oh no! Donuts are dropping out of nowhere and Molly and her friends need your help. Use your finger to drag Molly, Maximus, Rhonda, or Walter across the screen and collect ONLY the donuts shown at the top. You do not want to catch the wrong donut or it will be game over!
Wind of Revenge is a simple game made by a team of 5 people during the single weekend for the Unreal Engine November Jam.
Block Kuzushi Kowashite Help! is a wacky & fun breakout game in which 1 or 2 players can play (in cooperative mode) to advance through the game levels.
Classic puzzle "Breakout" appeared in PS. Simple rule to go break it hit a ball into a set of blocks on the screen control a paddle at the bottom of the screen is intact, items of more than 20 kinds will liven up the game. In addition to the story mode character of five an outstanding performance, it is equipped with a large number of mode to save the princess.
In this block breaker game inspired by 1976's Breakout, you play as Bill Rambeard at the heights of his powers competing in the fast-paced, razzle-dazzle world of Blasterball. Bill is joined by a cast of characters who will help you along by playing polka as you break through the procedural-generated puzzles. Your only goal is to get the highest score you can!
Brick Breaker is a video game developed by Canadian Developer Ali Asaria that came preloaded on certain BlackBerry devices and is now available on the iOS App Store.
Breaker is Konami's fourth video game. It is their last game to be a clone of Breakout, with the following games Space King and Rich Man being clones of Space Invaders and Bee Gee respectively.
Pinball is a 'pinball simulation' on the Microvision system but plays like Breakout. Controls are the same as in Block Buster: players use the paddle knob to move a paddle left and right along the bottom of the gameplay screen to bounce up a ball.
Super Breakout is an arcade game released by Atari in 1978. It utilizes a Motorola M6502 (running up at 375 KHz) and, as the name suggests, is the sequel to Breakout, which was released two years earlier. There are three different modes to choose from: Double Breakout, the playfield for which contains in fifty-two orange blocks (5-14 points), fifty-two green blocks (1-6 points), two paddles and two balls, Cavity Breakout, which contains in forty-four orange blocks (7-21 points), and fifty-two green blocks (1-9 points), one paddle, and three balls (the second and third of which have to be freed before they come into play) and Progressive Breakout which contains fifty-two blue blocks (7 points) and fifty-two green blocks (5 points), one paddle, and one ball - and the blocks shall be lowered down towards the paddle, at a rate determined by the number of times the ball lands on your paddle, but as the ball destroys them, additional rows of blocks shall appear at the top of the screen and be lowered down towards the paddle at an increasing rate. This is also the only mode for which it's possible for a player to receive an infinite amount of points by playing, but the score display shall roll over at 10000.