Solaroids

26.05.2017
Solaroids is a re-imagined version of the classic Asteroids as a single or local multiplayer shooter that retains the essential premise that inertia is the missing ingredient of many modern top down shooters. Fly solo or with up to three of your friends against a seemingly insurmountable threat. Defend your solar system in a Campaign that progresses from tame introductory levels to epic high-octane space battles that will challenge even the most experienced pilots. As the campaign progresses and the threat continues to grow, so will the kinds of weapons at your disposal. While each player competes for high scores individually, each must choose their own path; whether to be friend or foe, work together or individually, fight or flee. Each player can customize their ship colors and join or leave the game at any time. As participants come and go, the action never stops. Solaroids: Prologue will continue to evolve with input continuously gathered from players in the community, as it makes its way to an official release as Solaroids!
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06.08.2024

It's a twin-stick vertical scrolling Shooter hybrid with a cinematic flare: An unrelenting onslaught of eye-popping visuals, ear bursting soundscapes and mind-melting action makes Cygni the vanguard for the next generation of shoot-em ups.

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13.10.2020

Multiplayer Retro Asteroids

01.07.1983

On one of your patrols in deep space you encounter an abandoned base whose self-defense mechanisms are still functional. Upon detecting your presence the base launches several drones to destroy you. After having conquered three of these attack waves a force field containing of three layers will form at the bottom auf the screen protecting a SAM crawler. Your objctive now ist to shoot a gap into the horizontally moving force field in order to eliminate the SAM crawler while still being under attack by hostile drones. As soon as you breached the force field you have to pay attention not being shot down by the SAM crawler which will exploit the fact of you destroying the force field. The game comes with 16 game variations, some of them allowing you to use rapid fire while others make the attack drones invincible for your missiles or produce drones which clone themselves. Still some variants create a force field which will descend from above and is minimzing the space you are able to move in.

01.03.2017

Use creative combat tactics and skill shots to earn high scores as you teleport through city streets and rooftops in an awe-inspiring ballet of bullets. Tear apart your robot foes and use them to fend off the enemy onslaught. Unlock, customize and test weapons before taking on challenges that put your newfound skills to the test!

11.04.2018

Space shooter game inspired by Space Invaders and Galaga.

14.10.2014

In Space We Brawl is a frantic couch twin-stick shooter. Get ready for the excitement of pure local multiplayer matches for up to 4 players, including teams. Choose from more than 150 combinations of weapons and ships and conquer maps full of obstacles such as asteroids and black holes!

01.09.1977

Space Wars is an early vector graphics arcade game. It is based on Spacewar!, a PDP-1 program. It was ported to the Vectrex in 1982. Space Wars was the brainchild of Larry Rosenthal, an MIT graduate who was fascinated with the original Spacewar! and developed his own custom hardware and software so that he could play the game. Cinematronics worked with Rosenthal to produce the Space Wars system. Two players controlled different ships. One button rotated the ship left, another rotated the ship right, one engaged thrust, one fired a shell, and one entered hyperspace (which causes the ship to disappear and reappear elsewhere on the playfield at random). The game offered a number of gameplay options, including the presence or absence of a star in the middle of the playfield (which exerted a positive or negative gravitational pull), whether the edges of the playfield "wrapped around" to their opposite sides, and whether shells bounced. Three other fascinating features were unique to this game. First, the game could not be played in "one player" mode; a human opponent was required. Second, the player's ship could take a glancing hit without dying, but would suffer damage; a cloud of loose ship fragments would break off and float away, after which the ship would be visibly damaged on screen and would turn and accelerate more slowly. Third and most memorable was that the duration of play for any contest was solely governed by the amount of money deposited; each quarter bought a minute and a half of play. A dollar bought six minutes, and for a ten dollar roll of quarters two players could play non-stop for an hour.

29.05.1985

One of the defining characteristics of the Gradius series is the use of a "power meter." The power meter is powered by a power-up item, whose purpose, when collected, is to move a highlight to the next power-up on the power meter. When a power-up that the player wants becomes highlighted, he or she may activate it, also causing the highlight to reset.

31.12.1992

Space Lords is a video game released in arcades by Atari Games in 1992. It is a first-person perspective space combat video game which allows the player to fly in any direction.

02.08.1984

Ad Infinitum is a side-scrolling shooter featuring single-screen gameplay across 256 levels. Players control a spacecraft, battling waves of aliens while managing weapon heat and fuel. The game includes asteroid storms, docking with motherships, and various hazards that deplete the six lives per continue. Up to four players can participate in turn-based multiplayer action, creating a challenging and dynamic space combat experience.