Space Eggs

31.12.1981
Genre: Shooter Arcade
A single screen shoot'em up, similar to Space Invaders, written by Nasir Gebelli and published by Sirius Software for the Apple II and Atari 8-bit platforms.

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15.09.1982

A single screen crosshair shooter written by David Lubar.

31.12.1992

R-Type Leo is a horizontally scrolling shooter arcade game. It is a spin-off of the R-Type series and the last entry to be released in Arcades. R-Type Leo was initially an original shoot 'em up game in development by Nanao before Irem retooled it into an R-Type project instead. It is also the first R-Type game to feature simultaneous two player gameplay.

31.12.1983

Your assault ship was specially designed to destroy Hyperion Military Bases. Destroy as many as possible. You can fire missiles in the gaps in the Force Field or from inside the Force Field. If you are able to sneak inside, you must quickly destroy the bace before the Force Field closes on your ship. This is no easy task!

31.12.1981

In this game the player has to shoot enemies in space through a series of rotating shields. Written by Eric Knopp and published by Sirius Software for the Apple II computers.

31.12.1981

A shoot'em up taking place in the circulatory system of a human body where the player has to destroy the infectious gamma goblins. Written by Tony and Benny Ngo and published by Sirius Software for the Apple II computers.

31.12.1983

You are Frald Rancer and control a space ship which must journey from your home planet to outer space to defeat enemy invaders. Once all the enemies are defeated then return home. The game moves in a forward direction where the screen objects move towards and down to the player. Approaching enemy ships are small, in the distance, and become larger and move faster as they approach the player. The player controls a fighter at the bottom of the screen, which can only move from side to side. Shots can be fired at a diagonal, as well as straight, by twisting the joystick from side to side. At certain stages, ground targets will appear and can be destroyed by using the "Burn" button. The laser disc generated backgrounds are largely non-interactive during game play. They form the backgrounds on which the game is played on. Scenes do work in with the backgrounds, however that is the extent. Some backgrounds appear as they should have elements of interactively, however, were not used in the release of the game. These include scenes where the player is going through an asteroid field and asteroids fly towards the player. Another scene is in the crystal caverns, where there are many obstacles which could have been made to be avoided. These are only two of many scenes which could have had interactive elements. The game may have been decided to have been too hard to play with these background obstacles and computer fighters to play. Hence removing the background interactively to make the game more playable. The game starts with the player in Frald Rancer's home city, then taking off into outer space via a fly-by of the city. The backgrounds are very Sci-Fi and are fantasy themed. They are very interesting, more so than the game. The music from the laser disc also complements the laser disc video very well and makes up for the sometimes annoying, computer generated sounds.

31.12.1981

Neybers is an interior design game where players decorate rooms using real products from real brands and designers.

01.05.1983

A single-screen shoot'em up in which the player has to destroy the space station of the Aspherions, the most feared space raiders of all time.

31.12.1982

A shoot 'em up created by Dan Thompson and published by Sirius Software.

31.12.1981

After having crashlanded on the planet of Oo-Topos and taken prisoner your goal is to break out of captivity, repair your ship and get away from the hostile planet.