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A shoot'em up taking place in the circulatory system of a human body where the player has to destroy the infectious gamma goblins. Written by Tony and Benny Ngo and published by Sirius Software for the Apple II computers.
There are many scrolling shooters but none of them is like "Sky Force". This stunning shoot ‘em up game combines the classic arcade elements with the new possibilities offered by current technology. The new installment in the series just came out in a spectacular style. "Sky Force 2014" was a huge success, acclaimed by gamers and critics. "Reloaded" gives players more of what they loved in the previous "Sky Force". Get ready for your device getting hot and your finger getting sore. Prepare yourself for exciting new missions, more powerful enemies and breathtaking boss battles! "Sky Force Reloaded" offers gorgeous 3D graphics, intense gameplay and a lot of new features. The options to boost up your planes are incredible. Yes, that’s right, PLANES! There’s a satisfying number of planes to choose from. Each with different strengths and weaknesses. Cater to your inner collector by hunting in-game buff cards and unlocking a number of achievements.
The game of Astro Fighter consists of 4 waves and a refueling stage, which are then repeated with increasingly higher difficulty. The player's task is to eliminate the four successive waves of different types of attacking craft, while avoiding being hit by missiles and bombs, and then refuel by shooting the 'GS' ship before repeating the process. The player starts with 3 lives and receives a bonus life on reaching a score of 5000. 300 bonus points are received for shooting each 6 falling bombs and for 950 for hitting the GS ship accurately on the first shot. A very large bonus of 10,000 is given for getting through 4 waves and refueling by using exactly 2 shots more than the minimum needed. As the higher levels of Astro Fighter are difficult to survive consistently, even for the best players, the highest scores have been achieved by the achieving the 10,000 bonus deliberately.
Truxton is a 1988 vertically scrolling, shoot 'em up arcade game developed by Toaplan, later ported to the Mega Drive (worldwide) and the PC Engine (Japan-only). Like many other scrolling shooters, the game is set in outer space, where the player takes control of a small spaceship across several planets. The game is played with an eight-way joystick and two buttons (a shot and a bomb button) through five large levels and their bosses (which then loop forever, at higher difficulties).
A single screen crosshair shooter written by David Lubar.
R-Type Leo is a horizontally scrolling shooter arcade game. It is a spin-off of the R-Type series and the last entry to be released in Arcades. R-Type Leo was initially an original shoot 'em up game in development by Nanao before Irem retooled it into an R-Type project instead. It is also the first R-Type game to feature simultaneous two player gameplay.
In this shoot 'em up the player has to fight off four assault waves consisting of different enemy types until he reaches a huge UFO. After destroying the protective plates guarding the UFO's pilot in his cockpit the player can kill the pilot. The game starts anew with harder enemies.
A single screen shoot'em up, similar to Space Invaders, written by Nasir Gebelli and published by Sirius Software for the Apple II and Atari 8-bit platforms.
Your assault ship was specially designed to destroy Hyperion Military Bases. Destroy as many as possible. You can fire missiles in the gaps in the Force Field or from inside the Force Field. If you are able to sneak inside, you must quickly destroy the bace before the Force Field closes on your ship. This is no easy task!
R-Type Final 3 Evolved serves simultaneously as a sequel to R-Type Final 2, offering a whole new 7-stage campaign made in the engine of Final 2, whilst also serving as a compilation of most of content released for R-Type Final 2. Additional features such as R-Park, an online area where one can interact with other players.