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Rip-Off is a vector shoot 'em up released in arcades by Cinematronics in 1980. It is the first shoot 'em up arcade game to feature cooperative gameplay and the first game to exhibit "flocking" behavior. The objective is to prevent computer-controlled enemies from stealing eight canisters set in the center of the screen. One or two players control tank-like vehicles while game-controlled "pirate" tanks rush onto the field and attempt to drag the canisters off the edge of the screen. Enemies can be defeated by shooting or colliding with them. The game speed and difficulty increase with each successive wave until all the canisters have been taken ("ripped off").
A shoot'em up taking place in the circulatory system of a human body where the player has to destroy the infectious gamma goblins. Written by Tony and Benny Ngo and published by Sirius Software for the Apple II computers.
Tempest is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface, sometimes wrapped into a tube, which is viewed from one end and is divided into a dozen or more segments or lanes. The player controls a claw-shaped spaceship (named Blaster) that crawls along the near edge of the playfield, moving from segment to segment. Tempest was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first game to allow the player to choose their starting level (a system Atari dubbed "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue. An official port was released for the Atari ST. An official port that bears the Atari logo was released by Superior Software for the BBC Micro and Acorn Electron in 1985, and another by Electric Dreams for the ZX Spectrum and Amstrad CPC in 1987. Versions for the Atari 2600 and 5200 were in the works in Atari, Inc. during 1984, and unfinished prototypes exist for both of them.
There are many scrolling shooters but none of them is like "Sky Force". This stunning shoot ‘em up game combines the classic arcade elements with the new possibilities offered by current technology. The new installment in the series just came out in a spectacular style. "Sky Force 2014" was a huge success, acclaimed by gamers and critics. "Reloaded" gives players more of what they loved in the previous "Sky Force". Get ready for your device getting hot and your finger getting sore. Prepare yourself for exciting new missions, more powerful enemies and breathtaking boss battles! "Sky Force Reloaded" offers gorgeous 3D graphics, intense gameplay and a lot of new features. The options to boost up your planes are incredible. Yes, that’s right, PLANES! There’s a satisfying number of planes to choose from. Each with different strengths and weaknesses. Cater to your inner collector by hunting in-game buff cards and unlocking a number of achievements.
The game of Astro Fighter consists of 4 waves and a refueling stage, which are then repeated with increasingly higher difficulty. The player's task is to eliminate the four successive waves of different types of attacking craft, while avoiding being hit by missiles and bombs, and then refuel by shooting the 'GS' ship before repeating the process. The player starts with 3 lives and receives a bonus life on reaching a score of 5000. 300 bonus points are received for shooting each 6 falling bombs and for 950 for hitting the GS ship accurately on the first shot. A very large bonus of 10,000 is given for getting through 4 waves and refueling by using exactly 2 shots more than the minimum needed. As the higher levels of Astro Fighter are difficult to survive consistently, even for the best players, the highest scores have been achieved by the achieving the 10,000 bonus deliberately.
Truxton is a 1988 vertically scrolling, shoot 'em up arcade game developed by Toaplan, later ported to the Mega Drive (worldwide) and the PC Engine (Japan-only). Like many other scrolling shooters, the game is set in outer space, where the player takes control of a small spaceship across several planets. The game is played with an eight-way joystick and two buttons (a shot and a bomb button) through five large levels and their bosses (which then loop forever, at higher difficulties).
In this shoot 'em up the player has to fight off four assault waves consisting of different enemy types until he reaches a huge UFO. After destroying the protective plates guarding the UFO's pilot in his cockpit the player can kill the pilot. The game starts anew with harder enemies.
R-Type Final 3 Evolved serves simultaneously as a sequel to R-Type Final 2, offering a whole new 7-stage campaign made in the engine of Final 2, whilst also serving as a compilation of most of content released for R-Type Final 2. Additional features such as R-Park, an online area where one can interact with other players.
Take to the skies once again as the last defender of humanity against overwhelming odds! Lovingly built to be enjoyed by newcomers and genre veterans alike, Danmaku Unlimited 3 is a perfect medley of the best aspects of classic bullet hell shooters wrapped up in a modern and approachable package.
Fast Striker is a Shoot-'Em-Up game, developed and published by NG:DEV.TEAM, which was released in Japan in 2012D arcade shooting game with emphasis on scoring originally developed for NEO·GEO. The game lets the player choose between 3 game modes with different scoring systems. Novice Mode for beginners, Original Mode for classic Shoot’ em Up players and Maniac for very experienced players. It features six stages of excellent 2D arcade game play with over 40 unique enemy types, super smooth 3D scrolling backgrounds, huge CGI bosses and it features the biggest megabit count ever since the beginning of NEO·GEO games0.