Space Invaders II
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Part of collection:
Space Invaders
(last 3 games)
High-speed action-packed game play returns with the addition of exciting head-to-head battle modes, a challenging new time attack mode, and expanded game play progression that goes beyond Fever Time to SUPER FEVER TIME! Space Invaders Extreme 2 - faster and more exhilarating than ever before!
Fire against the invaders by stomping buttons.
Space Invaders Extreme combines the captivating essence of the original game with a stunning alliance of futuristic graphic design and cutting-edge audio. The gameplay experience has been developed to maximise on the consoles' abilities, offering players a whole new range of amazing features including a vast array of new power-ups.
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The game of Astro Fighter consists of 4 waves and a refueling stage, which are then repeated with increasingly higher difficulty. The player's task is to eliminate the four successive waves of different types of attacking craft, while avoiding being hit by missiles and bombs, and then refuel by shooting the 'GS' ship before repeating the process. The player starts with 3 lives and receives a bonus life on reaching a score of 5000. 300 bonus points are received for shooting each 6 falling bombs and for 950 for hitting the GS ship accurately on the first shot. A very large bonus of 10,000 is given for getting through 4 waves and refueling by using exactly 2 shots more than the minimum needed. As the higher levels of Astro Fighter are difficult to survive consistently, even for the best players, the highest scores have been achieved by the achieving the 10,000 bonus deliberately.
R-Type Leo is a horizontally scrolling shooter arcade game. It is a spin-off of the R-Type series and the last entry to be released in Arcades. R-Type Leo was initially an original shoot 'em up game in development by Nanao before Irem retooled it into an R-Type project instead. It is also the first R-Type game to feature simultaneous two player gameplay.
The player must use a 2-way joystick to direct a cannon (this time, referred to as "Xerovy") across the bottom of the screen while using a single button to fire shots up at formations of descending invaders (this time, the regular invaders are referred to as "Flector", and the new "deflector" and "master" ones are referred to as "Legard" and "Zicon" respectively); the shields (or "barricades") are also referred to as "Xero-Guards", and the lights in them will change colour from blue to yellow to red, as they are hit, before blowing out and exploding. From the third stage onwards they will also occasionally move and try to block your shots - also, the UFOs that occasionally fly over the formations will also occasionally be carrying a powerup (the blue "Gazel", the yellow "Goral", and the red "Gowl"), which (if you do not shoot the UFO dead-centre) will fall down onto the Xerovy, and bestow its powers upon it, altering its appearance in the process. Also, if there are three or more "Zicon" left for the end of any stage, it will invoke a new "Challenging Stage" (as they fly up to the top of the screen, transform into one of three different "Mother Ships" and fly around above you while sending out eight types of "bonus" invaders).
R-Type Final 3 Evolved serves simultaneously as a sequel to R-Type Final 2, offering a whole new 7-stage campaign made in the engine of Final 2, whilst also serving as a compilation of most of content released for R-Type Final 2. Additional features such as R-Park, an online area where one can interact with other players.
Fight your way through 4 tension ridden levels of attack from the menacing phoenix and battle armed eagles, before you can reach the heavily armoured and strongly defended Eagle Empire.
Omega Fighter is a vertical scrolling shooter developed for the arcades by UPL in 1989. While similar to most shooters, Omega Fighter was unique in its gameplay, level and enemy focus: rather than flying over multiple levels, the player faced up against an enormous space battle cruiser which contained every level. Taking place in the future, an enormous alien battle cruiser/space craft carrier has attacked the Earth. The Earth's only defense lies in small fighter craft wielding great firepower with the mission of dismantling the cruiser one portion at a time before it lands. Players were briefed before every mission to destroy specific parts of the enormous ship. Destroying these parts of the ship would actually play some significance on the game's ending, but overall contributed to the player's score. The game has a unique scoring aspect that awarded the player for destroying enemies at point blank range.
Do you have 10-15 minutes to kill? Alpha Wave was made for just such an occasion! A well polished, high-speed, intense arcade space shooter with it's roots firmly planted in the old-school arcade classics such as AstroSmash, Galaga and Asteroids. Plenty of non-stop, progressive, survival action with over 65 waves spread across 3 levels featuring a huge variety of different enemies each with their own unique behaviors along with final bosses to bring it all to an explosive finish. Coupled with amazing special effects, leader boards, 24 achievements to unlock and an amazing musical score, Alpha Wave delivers solid quality for far less than the price of a cup of glorified, high society coffee! Alpha Wave is fully Android controller ready and compatible with a wide array of HID ready controllers such as nVidia Shield, Xperia Play, Moga Pro, Wikipad, Mad Catz Mojo, Six-Axis and many more! Also featured in Tegra Zone. Play it on the nVidia Shield or Shield Tablet for an absolutely epic experience!
Gamp is an arcade-style fixed shooter primarily inspired by Space Invaders and Galaga, which was released in late 2016 for the Press Start to Play game jam.
A crosshair shoot'em up published by Adventure International for several 8-bit systems.