Street Fighter II

31.12.1992
Genre:
Street Fighter II for Commodore 64 is a home computer port of Capcom’s arcade fighting game. It retains the basic one-on-one fighting format, with players selecting characters and using normal attacks and special moves across individual bouts. The port is substantially reduced compared with the arcade version because of the Commodore 64 hardware. It uses simplified graphics, limited animation, and adapted controls, and its presentation and responsiveness differ noticeably from the arcade game.

Parent game

01.02.1991

A sequel to Street Fighter, Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves. Street Fighter II is credited with starting the fighting game boom during the 1990s. Its success led to the production of several updated versions, each offering additional features and characters over previous versions, as well as many home versions. Some home versions of the Street Fighter II games have sold millions of copies, with the SNES port of the first Street Fighter II being Capcom's best-selling consumer game of all time as of 2008. Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one, close-quarters combat in a series of best-of-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, a "double KO" or "draw game" is declared. Additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to 10 rounds if there was no clear winner; this was reduced to 4 rounds in the Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match, or both fighters will lose in a 2-player match. After every third match in single-player mode, the player will participate in a "bonus game" for additional points. The bonus games include (in order) a car-breaking event; a barrel-breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of Super Street Fighter II Turbo. As in the original, the game's controls use an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch, move the character towards or away from the opponent, and guard against the opponent's attacks. There are three punch buttons and three kick buttons, each with varying strength and speed (Light, Medium, and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands. Street Fighter II differs from the original in that it features multiple playable characters, each with distinct fighting styles and special moves. Additionally, the player can "cancel" an animation by performing another move, enabling combinations of basic and special moves. Both of these features would be expanded upon in subsequent installments.

Part of collection:
Street Fighter (last 3 games)

22.05.2024

Akuma is the fourth DLC character for Street Fighter 6 and final character in the Year 1 Character/Ultimate Pass. A demon of combat that has welcomed the Satsui no Hado into his being in his quest to become the ultimate master of the fist.

27.02.2024

Ed is the third DLC character for Street Fighter 6 in the Year 1 Character/Ultimate Pass. A Psycho Power-wielding youth aged up rapidly by Shadaloo's experimentation, on a journey and a mission to free other subjects. He gets his short temper and foul mouth from Balrog, his former mentor.

27.09.2023

A.K.I. is the second DLC character for Street Fighter 6 in the Year 1 Character/Ultimate Pass. A poison-wielding apprentice of F.A.N.G, the former Shadaloo officer. Enchanted by the power of toxins, nothing brings her more joy than testing them on a new target—other than attention from her “master,” that is.

Part of collection:
Street Fighter II (last 3 games)

17.02.2021

Add Street Fighter II: The World Warrior to your Capcom Arcade Stadium game line-up! Who is the true street fighter? Fighters from around the world stand up to finally answer that question. Each has their own secrets.

26.05.2017

The newest iteration of SFII in nearly 10 years, Ultra Street Fighter II features all of the classic characters, a host of new single player and multiplayer features, as well as two new fighters: Evil Ryu and Violent Ken! Nintendo Switch TV, Tabletop and Handheld modes allow you to play Ultra Street Fighter II at home or on-the-go!

Part of franchise:
Street Fighter (last 3 games)

30.11.2024

The Evercade Alpha Street Fighter Bartop Arcade includes six titles from the legendary Street Fighter series by Capcom, including Street Fighter II‘ Champion Edition, Super Street Fighter II Turbo, Street Fighter Alpha: Warriors’ Dreams, Street Fighter Alpha 2, Street Fighter Alpha 3 and Super Puzzle Fighter II Turbo.

24.09.2024

Terry is the second DLC character in the Street Fighter 6: Year 2 Character/Ultimate Pass. A passionate fighter that hones his craft as he travels all over the world. Also known as the "Hungry Wolf". He came to Metro City after hearing about the opening of the Pao Pao Cafe.

22.05.2024

Akuma is the fourth DLC character for Street Fighter 6 and final character in the Year 1 Character/Ultimate Pass. A demon of combat that has welcomed the Satsui no Hado into his being in his quest to become the ultimate master of the fist.

Could be interesting

01.08.2012

Web browser arena shooter.

20.01.2026

2XKO is a 2v2 fighting game featuring the iconic characters from Arcane and League of Legends.

31.03.2018

Made for mobile, Battlelands Royale is a casual Battle Royale game for everyone to enjoy. With 32 players and 3-5 minute matches it’s a whole lot of fun! No waiting in lobbies; no complicated menus to navigate. Just play, parachute, loot, and survive!

15.03.2001

From TV Animation One Piece: Grand Battle! is a Japanese fighting video game developed by Ganbarion and published by Bandai. It is the first game in the One Piece: Grand Battle series and the second game to be based on the One Piece manga and anime. This game's introduction uses the theme song We Are! (ウィーアー! Wī Ā!) from the One Piece Anime.

10.10.2017

The Prime Sinister’s reign of chaos has Londoners shaking in their boots! Air-dash, wall-run and rocket-punch your way through garish goons & badass bosses as you use your super-powered gauntlet to bring evil-doers to justice!

14.03.2009

Bleach: Heat the Soul 6 is the sixth game in the Heat the Soul series based on Tite Kubo's Bleach, which was released in Japan on May 14, 2009. It includes more Arrancar Resurrections like that of Nnoitora, Szayelapporo Grantz or Nel(Gamuza). The game has a new championship mode added in which you can fight tournament style similar to Bleach Soul Carnival and a customization mode exclusive to Heat the Soul 6. The game's story mode starts from the day Ichigo got his powers to the Espada/Soul Reaper showdowns to date in the anime. It boasts an amazing character roster consisting of 74 playable characters including Senna, Sojiro Kusaka, Dark Rukia, and the Visored and Tessai in their Soul Reaper uniforms from the "Turn Back the Pendulum" arc. Its opening theme is "Koyoi, Tsuki ga Miezu Tomo" by Porno Graffitti which was also used for Bleach: Fade to Black.

09.04.2008

Sengoku BASARA X (pronounced Cross) is a 2D Fighting spinoff developed by Arc System Works and released by Capcom at the arcades on April 2008, featuring 10 playable characters each with their own uniqueness. Later on it was ported to the PlayStation 2, adding extra contents such as 2 more playable characters and a challenge mode.

30.11.1999

With 18 starting characters (26 total after unlocking), numerous battle modes and varied minigames, this may be the largest fighting game for the Neo Geo Pocket Color. Choose the fighting style that suits you from the available Single, Tag and Team modes. The SC Olympic mode grants access to minigames from a music game featuring Felicia to a whack-a-mole style game with Jubei. The Olympic mode also allows players to compete for gold, silver and bronze medals in various fighting challenges. Link features include NGPC-to-NGPC battles and NGPC-to-Dreamcast data exchange with other SNK titles.

04.03.2000

Street Fighter EX3 is the final game in the Street Fighter EX series series, taking the gameplay and additional moves of EX2, and adding a tag-team element. Multiple characters from the famous Street Fighter series return and clash with Arika's own characters.

02.10.2007

Ikki Tousen (一騎当千 Ikkitōsen?, lit. "a Mighty Knight who matches a Thousand Knights"), also known as Battle Vixens in North America, is a manga series written and illustrated by Yuji Shiozaki. Based on the classic Chinese novel Romance of the Three Kingdoms, the series revolves around an all-out turf war in the Kanto region of Japan where fighters known as Tōshi (闘士?, meaning "fighting soldier") from seven schools battle for supremacy. The story centers on Hakufu Sonsaku, a fighter who transfers to Nanyo Academy, one of the seven schools involved in the turf war. The manga started serialization in the seinen manga magazine Comic Gum, and the first tankōbon was released in October 2000, with a total of 24 volumes available as of September 25, 2015. The manga was licensed in North America and the United Kingdom by Tokyopop with adaptation from Keith Giffen under the title Battle Vixens, and in Australia and New Zealand by Madman Entertainment. A 13-episode anime adaptation produced by J.C.Staff aired between July and October 2003, on AT-X and other channels. A second anime season produced by Arms aired on AT-X between February and May 2007, spanning twelve episodes. A third anime season, also produced by Arms, aired on AT-X between June and August 2008, spanning twelve episodes and featuring an all-new plotline and characters. A fourth anime season produced by TNK and Arms aired on AT-X and other channels between March and June 2010, spanning 12 episodes and introducing new schools and characters. An anime OVA was announced by Media Factory, and premiered in Japanese theaters on November 12, 2011. The first anime season was licensed in North America by Geneon Entertainment, but it is now licensed by Funimation after Geneon withdrew from the anime market. The second anime season is licensed in North America by Media Blasters. The third anime season was also licensed by Media Blasters,but it is now licensed by Funimation. The fourth anime season is also licensed by Funimation.

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