Super Spin
Could be interesting
Prime was an unreleased game by Malibu Interactive based on the comic of the same name.
Mr. Tuff is a 2D platform game in development by Sales Curve Interactive (SCI) and presumably set to be published by Ocean in 1994-1995. The game was done by the same people as Super SWIV, and as such, the graphics are incredibly polished. The game was apparently too ambitious, and was never fully complete (although the game engine and graphics certainly indicate that it is close). The game follows a demolition robot known as Mr. Tuff. After the entire population of earth escapes to the planet Utopia, the army robots take over the world. It is up to Mr. Tuff to save the world for the peaceful domestic robots. The levels involve standard platform action, though there are a few shooter-esce hoverboard levels. Each world is set up into standard levels and a boss level.
This unnamed prototype of Batman, also known as "Real Shitty Batman!", was a game in production by Software Creations.
Announced at E3 2014, Criterion was working on an untitled game featuring many types of vehicles. As of June 2016, EA confirmed the game was canceled in favor of having Criterion work on future Star Wars games.
IMSA World Championship Racing is an unreleased sports prototype racing video game that was in development and planned to be published by Studio 3DO on a scheduled fall 1997 release date exclusively for the Panasonic M2. Had it been released before the launch of the console was cancelled, it would have become the first officially licensed title by the International Motor Sports Association and one of the first titles to be launched alongside the system.
This is a very early mode-7 racer based on the Hanna-Barbera cartoon that aired in the late 1960s. The game has a large variety of stages, but there is no collision detection, and the opponent racers are not programmed to stay on the track. It looks like it would have been designed to be a Mario Kart clone, complete with weapons and stage hazards, but none of that has been included in this prototype. There is a near final prototype of the Genesis version of the game, which shares many of the same graphics, notably with the background and cars. The layout of the stages is quite a bit more like Mario Kart in the SNES prototype. Of course, it is entirely possible that the final SNES version would have had the same design as the Genesis version if it was completed.
In development by Bits Studios, RiQa was shown at E3 1999 and appeared to be heavily inspired by PlayStation title, Tomb Raider. It was a third-person perspective action and exploration game starring a female protagonist. The game was only shown once, and then was delayed several times before being dropped, with very few details provided. However, it is believed that Bits Studios later used elements from RiQa in its multiformat 2003 title Rogue Ops. Some prototype builds were dumped and released onto the internet on April 2024.
Join the Beach Buggy Racing League and compete against drivers and cars from around the world. Race through Egyptian pyramids, dragon-infested castles, pirate ship wrecks, and experimental alien bio-labs. Collect and upgrade an arsenal of fun and wacky Powerups. Recruit new drivers, assemble a garage full of cars and race your way to the top of the League. The first Beach Buggy Racing introduced over 90 million international mobile players to console-style kart-racing with a playful offroad twist. With BBR2, we've upped the ante with a ton of new content, upgradeable Powerups, new game modes...and for the first time you can compete against other players in online competitions and tournaments!