Super Widget
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Widget
Super Widget is a platform game for the Super Nintendo, based on the cartoon show, Widget. It shares some similarities to the game Felix the Cat in how the main character upgrades their weapon as they collect more power-ups. Widget navigates through various worlds as he travels to Earth, picking up 'W' coins - 100 earns him an extra life. There are also special power ups in different categories - these allow Widget to transform into a variety of different creatures, each with their own different ranged attack. As the player collects more power-ups of the same type (up to three), they change into more powerful creatures. If the player gets hit while transformed, they change back to the previous creature. If they get hit while as normal Widget, they lose a life. At the end of each world is a boss character. These are larger enemies that require learning their basic pattern, avoiding their attacks, and then firing back with your own. After defeating the boss, the player is graded based on how long it took to complete the level and their combat skills. They are then awarded 'Watcher Experience' based on these grades.
Widget is an action-platforming video game series created for the Nintendo Entertainment System in the 1990s, developed and published by Atlus. It was based on the cartoon series Widget the World Watcher, which stars a purple alien named Widget. The original game came out in 1992, followed by the sequel Super Widget on the Super NES in 1993.
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Buzz Lightyear of Star Command is a Windows PC game created by Traveller's Tales with Disney Interactive and PIXAR in 2000. The game consists of multiple planets, each with a villain on it. In each level, the players race the villain to their getaway destination. Then, they engage in a one-on-one battle with the villain, which usually requires destroying an energy shield surrounding the villain.
Unravel Two is the sequel to the 2015 puzzle platforming game Unravel. In the game there are two Yarny's (made out of yarn) which can be controlled by one player, though the game can also be played in co-op. Together the Yarny's explore area's and solve the puzzles within them.
Conquer a galaxy with your bare hands! Twenty-five years ago you ruled in the world of the street fighter. Since then you and your partner have created a formula that turns men into supermen. Your partner is dead, the formula has been stolen, and you're out for revenge. You use your serum to transform into the most powerful man in the galaxy. You'll cross the stars in search of the killers that changed your life forever. With your newfound strength and your old street fighter training, you can't wait for your final fight! Teleport across the galaxy in this action/adventure game for the NES! Detailed graphics bring you all the excitement of countless worlds!
Pokémon Black Version and Pokémon White Version are the primary paired versions of Generation V. Black and White follow the trends set up by previous games in the series. Two player characters (one male and one female) travel a new region, Unova, on their Pokémon journeys. This region is inhabited by various Pokémon, and unlike before, none of those available prior to Generation V can be obtained before completing the main story by defeating Team Plasma. The games' names were revealed on the official Japanese Pokémon website on April 9, 2010, and scans from the subsequent issue of the magazine leaked the following day, April 10. Pokémon Black and White are followed in 2012 by two sequels, Pokémon Black 2 and White 2, which are set two years after the events of Black and White. Black 2 and White 2 are the second and final paired versions of Generation V.
The game ditches the alternating two-player method in favor of simultaneous co-op. Another new feature is a password back-up. Both Mickey and Minnie are identical gameplay-wise, and the costumes they receive don't differ from each other in any aspect except aesthetically. The costumes include a sweeper, which can suck enemies and turn them into coins, a safari suit that can climb walls and swing from hooks and a cowboy suit that shoots corks and maneuvers by bouncing. The latter two outfits can be upgraded at a shop. The Genesis version of the game includes a cosmetic change for the stage 5 boss and an extra room in stage 3.
Adventures in the Magic Kingdom is a game developed by Capcon where the player explores various rides in Disney theme parks. The player must complete five different stages, modeled after rides, as well as a trivia quest in order to retrieve the set of keys. Players choose which stage to play by walking around the park in the game's overworld map.
An all-new, side-scrolling platform style game featuring six huge levels based on classic fairytales with a Rugrats twist. This imaginative title features all of the Rugrats babies including Kimi, Chuckie's new stepsister.
A powerful new eco-ghost has turned Amity Park into a real urban jungle. Danny Phantom must battle his way through the twisted thorns and monstrous vegetation and learn an all new-freeze power to defeat this evil nemesis. Soar through ghostly 3-D worlds attacking all new enemies in frenzied shooter action. Travel to the Ghost Zone to learn Danny's new Freeze Power. Defeat new enemy Undergrowth as he tries to turn Amity Park into a nightmare of plants and vines. Pilot the Fenton Flier and Danny with new inventions from the Fenton lab.
Drawn to Life: SpongeBob SquarePants Edition is a video game for the Nintendo DS. It is a spin-off of 5th Cell's 2007 DS hit Drawn to Life, and is based on the Nickelodeon animated comedy series SpongeBob SquarePants, specifically the episode "Frankendoodle".
Ori and the Will of the Wisps is a platform-adventure game that combines exploration, traversal, and combat within an interconnected world. Designed in a Metroidvania style, it focuses on navigating varied environments, uncovering hidden areas, and acquiring abilities that expand movement and progression options. The game features a system of upgrades and spirit-based skills that support different playstyles, along with environmental challenges and encounters that require timing and precision. Its presentation emphasizes detailed animation and a cohesive audiovisual design that supports both exploration and gameplay.