Superstition

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Could be interesting

Take the Watson-Scott personality test and discover your deepest and darkest fears. 30 multiple-choice questions will tell you if you're more afraid of clowns, snakes, or something more sinister...

Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear.

Disasters have never deterred time travelers.

Rooms define you.

An interactive story about a girl who joins a beauty pageant to improve her college applications.

It's your last day as her ladyship's groundskeeper - but you still have a little work left to do.

Intra-System: Trust Issues is a short minimalistic Audio-Adventure based on decisions.

Created from the point of view of washed up film director gone game developer Jurgen... answer important psychological questions to experience indie gameplay.

A first-person puzzle horror game set in the eerie halls of Blackwood Manor. Solve intricate puzzles, unveil long-held secrets, and decipher the mystery surrounding your father's disappearance.

When a new magic is discovered, it's up to you to unravel the mystery. Find answers from fae and humans, save your city, and maybe even fall in love.