Sutte Hakkun GB
Parent game
Sutte Hakkun is a puzzle action game in the shape of a platformer. The playing character is an abundant-beaked bird resembling a penguin, named Hakkun, that is able to walk and jump but not to fly. The Rainbow of Happiness shined in the sky above Peaceful Islands: one day it broke apart and now Hakkun has to track down, collect, and put together all rainbow crystals to relive it. The gameplay hinges upon two elements: blocks and potions, the latter of several colours. Hakku makes its way through levels by changing the position of blocks — that will be done by swallowing them to release them on an other place then — and sucking potions — that are to be injected to blocks by the beak, endowing them with new properties consequential to the colour of the fluid — from jars. A level is cleared when the rainbow shards in it are collected. Neither a time limit nor enemy characters are there impeding Hakkun's way. Equally distinctive is the score system: a set number of points is given at the beginning of each level, and a decrease happens with any move made, thus rewarding the player for completing levels with as little moves as possible. This version would later get re-released as the expanded "Event Version", which added a ranking system, followed by other two "Event Versions" released for the Satellaview. Another expanded version of the game, called Sutte Hakkun as well, was released as a Nintendo Power downloadable game, containing many levels left out of the Satellaview broadcast due to the Satellaview 8MB Memory Pak size. That version was also released later as a Super Famicom standard cartridge and for the Wii and Wii U Virtual Consoles.
Part of collection:
Sutte Hakkun
(last 3 games)
Sutte Hakkun: 98 Event Version is a special Winter themed version of Sutte Hakkun released for the Satellaview.
Sutte Hakkun BS Version 2 is a platform/puzzle game that was released in 1998 in Japan. As the game's title implies, it is a sequel of sorts to the earlier Sutte Hakkun (Nov. 1997) and Sutte Hakkun Event Version (Oct. 1997). A later titles in the same series, Sutte Hakkun '98 (Dec. 1998) followed a month after the broadcast of Sutte Hakkun Version 2.
This version was released for use with the Nintendo Power cartridge, and included all the levels designed by game creators (which wasn't possible to do with the 8MB Satellaview Memory Pak). It was afterwards released as a Super Famicom standard cartridge and also for the japanese Wii and Wii U Virtual Console. Sutte Hakkun is a puzzle action game in the shape of a platformer. The playing character is an abundant-beaked bird resembling a penguin, named Hakkun, that is able to walk and jump but not to fly. The Rainbow of Happiness shined in the sky above Peaceful Islands: one day it broke apart and now Hakkun has to track down, collect, and put together all rainbow crystals to relive it. The gameplay hinges upon two elements: blocks and potions, the latter of several colours. Hakku makes its way through levels by changing the position of blocks — that will be done by swallowing them to release them on an other place then — and sucking potions — that are to be injected to blocks by the beak, endowing them with new properties consequential to the colour of the fluid — from jars. A level is cleared when the rainbow shards in it are collected. Neither a time limit nor enemy characters are there impeding Hakkun's way. Equally distinctive is the score system: a set number of points is given at the beginning of each level, and a decrease happens with any move made, thus rewarding the player for completing levels with as little moves as possible.
Could be interesting
"The fan-favorite puzzle series is back for the first time on Nintendo Switch with a brand new game! In addition to 270 new levels, two players can work as a team to solve puzzles in a new co-op mode. As a bonus, players who complete the game can access a new adventure starring Qudy."
Online Flash game made by Eugene Fedoseev. Roll the ball around each level and make it the flag to advance to the next level.
Enjoy meditative vibes in Jusant, an action-puzzle climbing game. Scale an immeasurably tall tower and ascend to new heights alongside your watery companion. Master your climbing tools, find your way up through diverse biomes, and piece together the tower's past.
A puzzle game from Martin Magni. Help a tiny robot stumble home through 50 puzzling mechanical dioramas. - Relaxing gameplay - Charming robots - Collectible level cards - Diorama maker - Small install size
Unravel is a game about Yarny, a tiny character born from a single thread. Yarny embarks on a big adventure into the nature, inspired by the beauty of Northern Scandinavia. Without any spoken words, the character will have to solve puzzles and use tools to overcome tough challenges. All this, in order to find memories of his lost family. Only Yarny can be the bond that ties everything together in the end.
KeyWe is a cute, co-operative postal puzzler starring Jeff and Debra, two small kiwi birds working in a whimsical post office. They must jump, flap, peck and butt-slam their way across an interactive landscape of levers, bells and buttons to get those messages delivered on time! Encounter perilous postal environments and navigate seasonal hazards while waddling through the Telepost’s various mail rooms, and partner up with a pal to help these adorable kiwis complete their tasks, whatever the weather. Unlock new accessories to customise your kiwi and become the best-dressed mail bird in Bungalow Basin.
Oddworld: Soulstorm is a modern re-imagining of the 1998 title Oddworld: Abe's Exoddus. It serves as a direct sequel to Oddworld: New 'n' Tasty. The player controls Abe, a reluctant hero who inadvertently sparked an uprising and now must lead his fellow Mudokons in their fight for freedom against the Magog Cartel and the planet’s ruling power.
Find your wand, save the bunnies and solve your way out of the well!
Twelve Tales: Conker 64 (known in the PAL regions as Twelve Tales Conker) is a cancelled video game that was going to be released for the Nintendo 64. First announced as Conker's Quest at E3 1997, the game would have followed the all ages environment of Conker's Pocket Tales, a handheld title released during its prolonged development cycle. Before the game could be finished, Rare had already made similar games that had already achieved general acclaim, most notably Banjo-Kazooie and Diddy Kong Racing. The developers began to receive criticism for creating another innocent platformer starring cute and friendly animals. In 1999, Rareware revealed that they were going to entirely redesign the game to appeal to an older audience. While it was first believed to be an April Fool's joke, the game went unreleased and replaced with Conker's Bad Fur Day in 2001.