Sutte Hakkun BS Version 2

15.11.1998
Genre: Platform Puzzle
Sutte Hakkun BS Version 2 is a platform/puzzle game that was released in 1998 in Japan. As the game's title implies, it is a sequel of sorts to the earlier Sutte Hakkun (Nov. 1997) and Sutte Hakkun Event Version (Oct. 1997). A later titles in the same series, Sutte Hakkun '98 (Dec. 1998) followed a month after the broadcast of Sutte Hakkun Version 2.
Following the story of the first transmission, the once restored rainbow fell again on the Rainbow Islands, now due to "popular request from Satellaview users", and Sutte Hakkun sets out to find the shards again.

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02.11.1997

Sutte Hakkun is a puzzle action game in the shape of a platformer. The playing character is an abundant-beaked bird resembling a penguin, named Hakkun, that is able to walk and jump but not to fly. The Rainbow of Happiness shined in the sky above Peaceful Islands: one day it broke apart and now Hakkun has to track down, collect, and put together all rainbow crystals to relive it. The gameplay hinges upon two elements: blocks and potions, the latter of several colours. Hakku makes its way through levels by changing the position of blocks — that will be done by swallowing them to release them on an other place then — and sucking potions — that are to be injected to blocks by the beak, endowing them with new properties consequential to the colour of the fluid — from jars. A level is cleared when the rainbow shards in it are collected. Neither a time limit nor enemy characters are there impeding Hakkun's way. Equally distinctive is the score system: a set number of points is given at the beginning of each level, and a decrease happens with any move made, thus rewarding the player for completing levels with as little moves as possible. This version would later get re-released as the expanded "Event Version", which added a ranking system, followed by other two "Event Versions" released for the Satellaview. Another expanded version of the game, called Sutte Hakkun as well, was released as a Nintendo Power downloadable game, containing many levels left out of the Satellaview broadcast due to the Satellaview 8MB Memory Pak size. That version was also released later as a Super Famicom standard cartridge and for the Wii and Wii U Virtual Consoles.

Part of collection:
Sutte Hakkun (last 3 games)

20.12.1998

Sutte Hakkun: 98 Event Version is a special Winter themed version of Sutte Hakkun released for the Satellaview.

15.11.1998

Sutte Hakkun BS Version 2 is a platform/puzzle game that was released in 1998 in Japan. As the game's title implies, it is a sequel of sorts to the earlier Sutte Hakkun (Nov. 1997) and Sutte Hakkun Event Version (Oct. 1997). A later titles in the same series, Sutte Hakkun '98 (Dec. 1998) followed a month after the broadcast of Sutte Hakkun Version 2.

01.08.1998

This version was released for use with the Nintendo Power cartridge, and included all the levels designed by game creators (which wasn't possible to do with the 8MB Satellaview Memory Pak). It was afterwards released as a Super Famicom standard cartridge and also for the japanese Wii and Wii U Virtual Console. Sutte Hakkun is a puzzle action game in the shape of a platformer. The playing character is an abundant-beaked bird resembling a penguin, named Hakkun, that is able to walk and jump but not to fly. The Rainbow of Happiness shined in the sky above Peaceful Islands: one day it broke apart and now Hakkun has to track down, collect, and put together all rainbow crystals to relive it. The gameplay hinges upon two elements: blocks and potions, the latter of several colours. Hakku makes its way through levels by changing the position of blocks — that will be done by swallowing them to release them on an other place then — and sucking potions — that are to be injected to blocks by the beak, endowing them with new properties consequential to the colour of the fluid — from jars. A level is cleared when the rainbow shards in it are collected. Neither a time limit nor enemy characters are there impeding Hakkun's way. Equally distinctive is the score system: a set number of points is given at the beginning of each level, and a decrease happens with any move made, thus rewarding the player for completing levels with as little moves as possible.

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