Tass Times in Tonetown

31.12.1986
Your grandfather has invented a device which makes real everything he can see in his dream. All the strange places and creatures he can dream about really exist in an alternate reality. One of those creatures, named Franklin Snarl, traveled through the device to our reality and kidnapped Gramps, teleporting him into the crazy world of Tonetown. He hopes that Gramps will always remain asleep, which assures Snarl's own existence! Now it's up to you, the hero of the game to travel to the alternate dimension of Tonetown and to rescue your grandfather. You interact with the environment by either typing in commands, or choosing one of the action icons available as interface. The game, therefore, combines text-based interaction with the more modern "point and click" approach.

Buy

Could be interesting

31.12.1993

Eric the Unready is a humorous text adventure with graphics, similar in concept to Legend's own Spellcasting series. Like in those games, the player can select combinations of verbs and objects from a list to interact with the environment, but is encouraged and sometimes required to type commands as well. Some scenes display full-screen character portraits with pre-set dialogue choices. The game often makes verbose humorous comments on the player's actions, including many completely optional and arbitrary ones. It contains many segments that parody various aspects of contemporary pop culture as well as other video games.

01.10.2017

You were recently acquired by the brave Ser Leonhart and his squire to sniff out the evil shapeshifting wizard. Unfortunately, you are not a wizard sniffer (if such a thing even exists). As far as you can tell, you are an ordinary pig.

07.05.2011

You stagger up to its lair. Blue sand drags at your feet. Your hands don't tremble — well, much — as you ready your new weapon. Your voice doesn't quaver (hardly at all) as you shout out the words you were taught. One, two! Dive and roll! Jump! Attack! ...That wasn't so hard, was it? You defeated the monster, and it's not even bedtime yet. A work of interactive fiction by Andrew Plotkin.

31.12.1987

Text adventure for ZX Spectrum, Amstrad CPC and Commodore 64 in a fantasy setting

31.12.1987

A text adventure with some smutty comedy.

13.07.2017

The flute nose dynasty has been watching over Asposia for centuries on end. In secret, they fill the roly-poly world with light and life. Emil, a trader for odds and ends, has led all the Asposians astray, making them believe that the dynasty is in cahoots with dark forces.

28.07.2016

A classic point-and-click comedy adventure game, set in a unique world of monsters and creatures. Embark on an epic adventure across land and sea, using time travel to stop an evil genius from destroying the world. Inspired by Saturday morning cartoons.

31.10.1995

Torin's Passage is a game for children, but like all really good games, books, and movies with similar target audience it also has that knowing wink towards older audience, and the best thing about this game is that it "winks" a lot.

31.10.1997

Join forces with Dungeon Master Dalboz and travel throughout the Underground Empire's many locations, such as Hades, Flood Control Dam #3 and The Dungeon Master's Lair.

15.09.1987

Beyond Zork: The Coconut of Quendor is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in Infocom's Zork series It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated an on-screen map, the use of character statistics and levels, and RPG combat elements. The game, Infocom's twenty-ninth, was available on the Amiga (512kb), Apple (128kb), Atari ST, Commodore 128, and IBM (192kb), and the Macintosh (512kb) computers The player explores the Southlands of Quendor somewhat aimlessly at first. Soon, however, a task is bestowed by the Implementors, a group of godlike creatures jokingly based on Infocom's game designers. The Coconut of Quendor, an incredibly powerful artifact that embodies the whole of Magic, has fallen into the claws of an unspeakably foul beast: an Ur-grue. Rumoured to be the spirits of fallen Implementors, Ur-Grues can surround themselves in a sphere of darkness that only sunlight can pierce. The player must recover the Coconut from this monster's grasp or face the unthinkable consequences.