Tekken Card Challenge

17.06.1999
Tekken Card Challenge is a turn-based fighting game released only in Japan for the WonderSwan. It uses the characters from Tekken 3 plus an exclusive character to the game named Crow.
The story mode plays on a 15x15 grid map covered with shrines, villages, and impassible mountains. You will only have a certain number of steps to make it to stage exit or you'll lose. Of course this Harshadic field is populated with a grave propensity of villains. Roving in the dark, for all the area of the world is obscured by 'fog' until the player walks there, are mysterious stormtroopers called Crow, Owl, Eagle. Also wandering the land are Tekken characters who hold long standing grudges against the player's character. Above it all in a high tower is the heinous Ogre, can he be defeated? Along the way cards can be found that will increase the amount of moves that can be performed in combat. Sacred ziggurats exist, two per map, that will heal wounds and, if enough enemies have been defeated since the last shrine, a new form of attack card be obtained. These shrines may not be reentered.

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Part of collection:
Tekken (last 3 games)

26.01.2024

Tekken 8 is a 3D fighting game and the eighth main installment in the Tekken series, notable for being the first entry to debut on home consoles rather than in arcades. Built on Unreal Engine 5, the game introduces the "Heat" system, which rewards aggressive play by granting enhanced moves and chip damage while in an activated state, and replaces the prior "Screw" mechanic with "Tornado" hits. The game features crossplay across PlayStation 5, Windows, and Xbox Series X/S. Additional modes include Arcade Quest, an online lobby with customizable avatars and tournament play, and a cinematic story mode. It is the final Tekken game involving longtime series director Katsuhiro Harada before his departure from Bandai Namco.

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Part of franchise:
Tekken (last 3 games)

26.01.2024

Tekken 8 is a 3D fighting game and the eighth main installment in the Tekken series, notable for being the first entry to debut on home consoles rather than in arcades. Built on Unreal Engine 5, the game introduces the "Heat" system, which rewards aggressive play by granting enhanced moves and chip damage while in an activated state, and replaces the prior "Screw" mechanic with "Tornado" hits. The game features crossplay across PlayStation 5, Windows, and Xbox Series X/S. Additional modes include Arcade Quest, an online lobby with customizable avatars and tournament play, and a cinematic story mode. It is the final Tekken game involving longtime series director Katsuhiro Harada before his departure from Bandai Namco.

23.05.2022

A port of Tekken 2, enhanced with up-rendering, rewind, quick save, and custom video filters. The game was originally released on PlayStation and added more content to the original arcade game, such as new characters and additional game modes.

29.06.2021

From the Tekken series, Kazuya Mishima brings his demonic DNA into the fray as a DLC fighter in the Super Smash Bros. Ultimate game. Kazuya’s fighting style captures the distinct style of the Tekken series as he gets up close and personal with heavy strikes and incredible comeback power. His specials tap into his Devil Gene with moves like the beam-shooting Devil Blaster and high-flying Devil Wings. The son of Tekken icon Heihachi Mishima, Kazuya has a chip on his shoulder and destructive power. What makes Kazuya Mishima unique in this game are his standard attacks—rather than 4 directional standard attacks, he has 8. This addition of diagonal inputs mimics his abilities in the Tekken games and make him an unpredictable fighter with a lot of combo options. The stage added with this fighter is the Mishima Dojo, which starts out with all four directions closed off. A strong launch or direct attack can shatter the walls and ceilings, allowing for opponents to get KO’d.

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