Telengard

31.12.1982
Telengard is an earlier example of a "dungeon crawler" role-playing game--albeit with a top-down view- with either real time movement (DOS version) or turn-based movement and turn based combat. Telengard is also played in real time, which means that monsters can attack even when the player's character is not moving. The player controls a single adventurer, selecting randomly-rolled sets of attributes: Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma. The vast Telengard dungeon consists of 50 levels down and 200 by 200 rooms each level. Experience is awarded not only for defeating enemies, but also for finding treasure. When the player character gains a level, their attributes increase, and they gain the ability to cast higher-leveled spells. Treasure chests appear randomly in the dungeon. There are also specific features such as altars, thrones, fountains, etc. that the adventurer can discover which may have various effects on the character, whether being either positive or negative. Some creatures will befriend the player, sometimes providing the player with an item and/or healing them, provided the player's Charisma is high enough.
Nobody knows who built the great underground labyrinth called Telengard. Some say that the souls that perish there feed some unspeakable demon. Others say that it is a testing ground for wizards and warriors. Even the most seasoned of fighters sometimes do not return from the nethermost levels of the dungeon. But, like gamblers, even the most successful of adventurers return again and again down into the circular stairways tomblike corridors of Telengard, risking their very lives for gold, treasure and magical powers.

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