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Tempest is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface, sometimes wrapped into a tube, which is viewed from one end and is divided into a dozen or more segments or lanes. The player controls a claw-shaped spaceship (named Blaster) that crawls along the near edge of the playfield, moving from segment to segment. Tempest was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first game to allow the player to choose their starting level (a system Atari dubbed "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue. An official port was released for the Atari ST. An official port that bears the Atari logo was released by Superior Software for the BBC Micro and Acorn Electron in 1985, and another by Electric Dreams for the ZX Spectrum and Amstrad CPC in 1987. Versions for the Atari 2600 and 5200 were in the works in Atari, Inc. during 1984, and unfinished prototypes exist for both of them.
Part of collection:
Tempest
(last 3 games)
In Tempest 4000, players are once again in control of the Claw, a powerful spacecraft equipped to destroy deadly creatures and other obstructions with rapid-fire shots on vibrant geometric prisms. With three game modes to choose from and 100 levels to conquer, players must eliminate all enemies as quickly as possible to survive and achieve that coveted spot at the top of the leaderboards.
Atari 2600 port of Tempest. It was previously unreleased.
From the acclaimed designer of Tempest 2000 comes the system-shocking shooter TxK. The game draws on the spirit of the classic T2K, extending and enhancing it using the fantastic graphical power of the PS Vita system. TxK brings players new terrains, new bonus rounds, new enemies and weapons, all blazing on your screen with color and light in a graphics display designed to fit the sensory-overload gameplay, and backed by original music by an array of musicians.
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On one of your patrols in deep space you encounter an abandoned base whose self-defense mechanisms are still functional. Upon detecting your presence the base launches several drones to destroy you. After having conquered three of these attack waves a force field containing of three layers will form at the bottom auf the screen protecting a SAM crawler. Your objctive now ist to shoot a gap into the horizontally moving force field in order to eliminate the SAM crawler while still being under attack by hostile drones. As soon as you breached the force field you have to pay attention not being shot down by the SAM crawler which will exploit the fact of you destroying the force field. The game comes with 16 game variations, some of them allowing you to use rapid fire while others make the attack drones invincible for your missiles or produce drones which clone themselves. Still some variants create a force field which will descend from above and is minimzing the space you are able to move in.
Starcosmic Invaders it's a game similar to Space Invaders in which you take command of the Earth's best fighter ship as you battle an enormous armada of alien starships.
The mutants are back and this time they're faster. In your Mk.II Fighter you have to stop the Raiders flying across the planet and picking up Earthlings and turning them to Mutants when they reach the top of the screen. When all Earthlings are gone then it's game over. If you shoot a Raider holding an Earthling then it will drop him. You have to catch the Earthling and place him back on the surface. Other aliens to worry about are Hive, Dynamo, Technofighter, Firebomber and Lure. To help you in your fight you have a long range scanner, smart bomb, energy cloak, Hive convergence indicator and hyperfate. Guardian II is a Defender style 1 or 2 player horizontally sidewards scrolling shoot-em-up where you can go left or right. The joystick is used to steer your ship while the fire button fires your weapon. As well as your main playing area you can also see your radar, score and lives.
An arcade shoot-'em-up which flips Defender by 90 degrees. You fly your ship through various waves of different types of enemy ships similar to those found in Defender - i.e. there is a baiter-type, pods, swarmers, landers (except that they don't land). There is also an added feature of an energy balloon; blast this twelve times and your firepower is increased. Your armament initially consists of a Defender style laser system. A function carried over from the sequel to Defender - Stargate - has also been included, inviso-flight. This makes you temporarily invisible and immune to enemy attack. The ship can go in four directions, and re-trace its steps to get an enemy that has been missed. You also have a long range radar scope to see what's coming up, and what's been left behind.
The Earth is under attack from the invading alien war machine! Take control of the Solar Blaster fighter ship and strike back! An action packed space shooter where you’ve got 2 minutes to get the high score.
Round Invaders is an action arcade game with a fresh take on the famous Invaders arcade. Now the enemies come in circles, rays and ovals! Enjoy the plopping sounds while saving the Earth and rising your Score.
Akka Arrh is a previously unreleased prototype game created 1982 for the arcade. It saw it's first release in 2022 as part of the the Atari 50: The Anniversary Celebration.
Luminous of Stellar – is a s a top-down shooter sci-fi game with colorful ships and endless levels. Choose your own flight in space with two game modes endless and classic!
When you shoot rock, gem fall out. Get gem. More gem got without shoot = more combo point. Get 10000 point to become master of shoot rock. This was an entry for PICO-1K Jam 2022. The whole game fits in exactly 1024 bytes of compressed PICO-8 code.