Tempest

31.12.2016

Port

Genre: Arcade
Atari 2600 port of Tempest. It was previously unreleased.

Parent game

01.10.1981

Tempest is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface, sometimes wrapped into a tube, which is viewed from one end and is divided into a dozen or more segments or lanes. The player controls a claw-shaped spaceship (named Blaster) that crawls along the near edge of the playfield, moving from segment to segment. Tempest was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first game to allow the player to choose their starting level (a system Atari dubbed "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue. An official port was released for the Atari ST. An official port that bears the Atari logo was released by Superior Software for the BBC Micro and Acorn Electron in 1985, and another by Electric Dreams for the ZX Spectrum and Amstrad CPC in 1987. Versions for the Atari 2600 and 5200 were in the works in Atari, Inc. during 1984, and unfinished prototypes exist for both of them.

Part of collection:
Tempest (last 3 games)

17.07.2018

In Tempest 4000, players are once again in control of the Claw, a powerful spacecraft equipped to destroy deadly creatures and other obstructions with rapid-fire shots on vibrant geometric prisms. With three game modes to choose from and 100 levels to conquer, players must eliminate all enemies as quickly as possible to survive and achieve that coveted spot at the top of the leaderboards.

31.12.2016

Atari 2600 port of Tempest. It was previously unreleased.

11.02.2014

From the acclaimed designer of Tempest 2000 comes the system-shocking shooter TxK. The game draws on the spirit of the classic T2K, extending and enhancing it using the fantastic graphical power of the PS Vita system. TxK brings players new terrains, new bonus rounds, new enemies and weapons, all blazing on your screen with color and light in a graphics display designed to fit the sensory-overload gameplay, and backed by original music by an array of musicians.

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