The 2030 Proto-Interfacer's Guide to House-Oriented Emotional Exploration
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Birth is a pleasantly creepy point-and-click puzzle game about living alone in a large city and constructing a creature to keep you company out of spare bones and organs you find lying around. Explore libraries, post offices, museums, cafes, and apartments that don't belong to you, solving observational puzzles hidden in personal belongings and scenery.
Mark, an average irresponsible high school student, tries to get by and find purpose in a humdrum life of scrolling, cramming, and traffic. He meets friends, both old and new, and embarks upon a seemingly never-ending trouble, until nothing is ever the same again. Until Then is a contemporary adventure game inspired by the Philippines, its lifestyle, and culture. Featuring a smartphone where mechanics of modern living come into play, chat with your classmates and explore the depths of social networks, where your replies and interactions may pose consequences.
Façade is an artificial intelligence-based art/research experiment in electronic narrative – an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama.
The Space Between by Christoph Frey is a surreal short narrative experience in three acts about the walls we build for us.
A short game/interactive experience where you follow the wandering soul of a roach.
Dust off your coffee machine and prepare your warmest smile to meet your customers again in the second episode of the much loved coffee brewing and heart-to-heart talking simulator; Coffee Talk Episode 2: Hibiscus & Butterfly.
Not For Broadcast is an immersive, narrative-driven propaganda sim set in the control room of a TV Studio in a 1980’s dystopia. Control what the people see and what they don't as the government tightens its grip. Will you censor the news and be rewarded, or fight for the truth and live with the consequences?
A metafictional account of Davey Wreden, creator of the Stanley Parable (2013), who takes the player through the games of his old friend, Coda, while giving his commentary and interpretations of them, in order to understand why he makes the bizarre, often melancholic games that he makes, and decipher Coda's personality and inner struggles.
A point n' click sequel to Perfect Tides about the momentum and whiplash of young adulthood.
An eccentric FMV murder mystery with a twist: someone has poisoned Uncle Marcus. Uncover the truth in the yearly family quiz and try to save him before it is too late.