The Great Word Adventure

31.12.1995
The Great Word Adventure is a educational game created by 7th Level. The game helps young children develop their word skills through minigames involving synonyms, antonyms, and more.
Lil' Howie and his sidekicks, Stinky and Alphabot, take children on an extraordinary adventure teaching language skills through more than 100 fun games, puzzles, word searches, riddles, sing-a-longs and scary stories. Second in the Great Adventure series The Great Word Adventure follows TuneLand, the highly acclaimed preschool title. Each is designed, tested and approved by parents, educators and children to ensure a language arts experience that is educational, entertaining and age-appropriate.

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The Great Adventure

31.12.1996

Anthropomorphic kid bear Lil' Howie and his friends help the player learn reading comprehension, alphabetizing, word families and real phonics through mini-games.

31.12.1995

The Great Word Adventure is a educational game created by 7th Level. The game helps young children develop their word skills through minigames involving synonyms, antonyms, and more.

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31.12.1996

This game came out in 1996, helping children growing up as the main character, Adiboo, interacts with us in various mini-games, sometimes fighting the mean monster-blob, and most times teaching children reading, singing, and many life values.

24.05.2018

Unforeseen Incidents is a classical style interactive mystery set in a beautifully hand-painted world. Join Harper Pendrell and experience a challenging investigation, smart dialog and a rich cast of characters in this thrilling new adventure game.

31.05.2012

Editor's Choice & App of the Week! From the co-creator of Crossy Road. "This is a game for anyone drawn to, excited by, or nostalgic for the kid-like experience of hunting through simple imaginary worlds." - Gamezebo 5/5." "Fan of the genre or skeptic, there are few games to be found on iOS that are as worth the price as this one." - Touch Arcade. "Little Things Forever revisits a classic formula, pairing it with amazing visual design and simple mechanics that prove to be incredibly addictive." - AppSpy 5/5. Unique and beautiful, seek and find game for everyone. Thousands of little things to find. Incredible artwork and a beautiful soundtrack. Fun for all the family.

12.10.1999

JumpStart ABC's (also sometimes referred to as JumpStart Learning Games: ABC's) is a JumpStart game in the JumpStart Learning Games series released by Knowledge Adventure in 1999. It is based on the video JumpStart Preschool: Who Left the Juice in the Caboose?. In the game, Eleanor wants to find out who spilled his or her drink in the caboose and didn't clean up the mess. The player accompanies her to visit each of her friends and find out was responsible for the spilled drink through a series of mini-games.

04.07.1995

The original 1995 edition of Jumpstart 1st Grade. Join Frankie and his friends in an interactive classroom filled with animation and song. Take field trips to the beach and zoo. Read 50 illustrated stories from 8 interactive books with the help of Mrs. Flores, your teacher. In all, discover 18 activities teaching geography, science, early math, reading comprehension, music and more!

16.12.1997

JumpStart 1st Grade Math, later released as JumpStart Math for First Graders, is a game released in 1997 that focuses on teaching a first grade math curriculum. Frankie loves to mess up his backyard, especially by digging holes for bones. But this disturbs the bugs who inhabit the yard, so as punishment, the Queen Bee shrinks Frankie down to their size. As penance, he can play activities that involve assisting the backyard bugs in various ways. This enables him to earn back some of his bones, which he can now use to make staircases leading him to the magical dog tags he needs to return to normal size.

11.11.1996

JumpStart Kindergarten Reading is an educational title aimed at four to seven year olds. The game features a Rabbit called Hopsalot. He's on holiday from school and wants to find the treasure buried in his carrot patch. He has six relatives each of which has a clue so, with the help of the pupil, off he goes. Each visit is in two parts, for example visiting Granny in the frozen north starts with a request to click on all the items beginning with a specific letter to defrost them. There's usually around half a dozen items on the ground of which four match the specified criteria. Once this task has been completed the pupil goes to an ice hockey practice session. Here a letter is shown on the scoreboard and hockey pucks with three and four letter words are slid over the ice. If the initial letter of the word matches the target letter the pupil clicks on the puck and, if they're right, it's fired into the net. If the initial letter does not match the target letter they click on the referee and the puck melts away. After completing the mini games the player is shown a clue to the carrot patch treasure, this specifies a letter. The player is then taken to the carrot patch where they must identify the letter from those shown, they click on it, a tunnel is dug to that spot where there will be an object and a small animation. Different games stress different reading elements. Alfie the Jazz Hamster asks the pupil to choose words that rhyme, Grandad gets the pupil to match upper and lower case letters, Flash asks the pupil to spell/complete words that come from a volcano while Robbie at the ranch expects pupils to decide whether a word is real of not.