The Heist of the Argonaut Limited

21.05.2024
Play the part of a witless criminal, hired for a daring train heist where everything goes wrong. Made in the style of classic RPGs and text adventure games; read, roll, and choose your way through this thrilling adventure with countless paths and dozens of unique endings.

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15.09.1987

Beyond Zork: The Coconut of Quendor is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in Infocom's Zork series It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated an on-screen map, the use of character statistics and levels, and RPG combat elements. The game, Infocom's twenty-ninth, was available on the Amiga (512kb), Apple (128kb), Atari ST, Commodore 128, and IBM (192kb), and the Macintosh (512kb) computers The player explores the Southlands of Quendor somewhat aimlessly at first. Soon, however, a task is bestowed by the Implementors, a group of godlike creatures jokingly based on Infocom's game designers. The Coconut of Quendor, an incredibly powerful artifact that embodies the whole of Magic, has fallen into the claws of an unspeakably foul beast: an Ur-grue. Rumoured to be the spirits of fallen Implementors, Ur-Grues can surround themselves in a sphere of darkness that only sunlight can pierce. The player must recover the Coconut from this monster's grasp or face the unthinkable consequences.

14.05.2015

A free to play MMORPG games that has unique gameplay such as free-to-choose weapon, skill, or even the looks of your character. Make your own way to play the game!

04.01.2018

InseAquarium offers you all this: - Colorful aquarium setting with fantastic fish and sea creatures. - 4 ways to play: Adventure, Timed, Challenge and Virtual Tank. - Enhanced sound effects and original score. - Ruthless new extraterrestrial boss beasts! Base Play Rules: Feed fishes, unlock pets, update weapons, fight aliens!

16.03.2013

The Stone of Life was known to have the power of ancient spirits. A war broke out over the stone, one wanted to take control of it but the other wanted to keep the stone hidden. Ingnis, the defender of the Stone of Life won the war and two thousand years passed. Necrosis, once the pursuer of the power of Stone of Life, starts to seek the power. Who is going to stop them? You are the only one to help Ingnis to prevent the war again.

06.12.2008

Introducing an epic new role playing saga from the minds of renowned RPG visionaries. When an entire village is “spirited away” by an unknown malevolence, only one hero remains to unravel the mystery and rebuild a torn community.

07.03.2004

Amaranth Games introduces Ahriman’s Prophecy, a beautiful fantasy world doomed to be destroyed by the demon, Ahriman. In a desperate attempt to stop the prophecy, the Daughters of Light send you, a young but powerful magic wielder, on a difficult quest to unlock the secrets of the prophecy and hopefully, learn how to stop it. If you enjoy classic RPGs like Final Fantasy 6 and Chrono Trigger, you’re going to love Ahriman’s Prophecy.

09.12.2010

Gamebook Adventures 4: Revenant Rising is the fourth in Tin Man Games interactive storybook series.

17.05.2011

Gamebook Adventures 6: The Wizard from Tarnath Tor is the sixth Gamebook game from Tin Man Games.

28.10.2011

Gamebook Adventures 7: Temple of the Spider God is the seventh Gamebook Adventures game from Tin Man Games.

07.11.2013

The second part of Steve Jackson's interactive fantasy adventure takes the player to Kharé, the cityport of traps. Kharé is brimming with things to do and creatures to meet. Visit the Festival of Thieves, battle a ghost, escape from slavers, gamble your fortune at the Halls of Vlada, drink at the tavern, worship strange Gods, and much much more. Will you uncover the secrets of the city, overthrow the Council, destroy an invading army, or leave Kharé to burn? From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Games Workshop (with Ian Livingstone), and designed and adapted by inkle, the app uses inklewriter technology to tell your journey in real-time, shaping the story around your choices. The text itself changes based on how you play and what you do. In combat, the action is described on the fly based on how you play. Featuring original illustrations by John Blanche and maps by Mike Schley (Wizards of the Coast).