The Mist
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The time is not too long from now. The place is New York City. Yet it is a setting few of us would ever recognize. For this is a world where simply owning a book is dangerously illegal. Where Firemen come not to save houses, but to burn them for the books inside. And where you, once a dedicated Fireman, are now a rebel with a passion for books --- and the most wanted fugitive in the country. An Interactive Fiction game based on the book with the same name. Set as a sequel to the book, taking place after the novel ends.
You are Count Cristo and a curse has been put on you. Your have to lift the curse in this text adventure using two word commands.
You play as a xenohistorian on an expedition. You've been dropped (more literally than you planned) by a dropship over the ground of the Ancients. Your equipment was scattered and the dropship crashed. Now it's just you, your wits, and the Ancients to help you find a way home.
An interactive fiction adaptation of William Shakespeare's comedy The Tempest in which the player guides the spirit Ariel. The text and descriptions are lifted from the original work, i.e. in Early Modern English.
Lieutenant Huchess came to, an hour or so ago. That was around the time Runoma, blazing orange-hot so near this, its second planet, fell below the distant, jagged crag line. Ensign Covegn died not long after -- Sandra Marie Covegn, both legs crushed under the weight of the pod's torn hatch. Night came quickly, bringing with it cool and howling winds that whistle through desert rocks and carry other, more dangerous sounds.
This is where I end and you begin. That, at least, is what I want to think. I don’t know you. Perhaps one day I will. But this Implementation-rather, its copies-are my seeds blowing to the wind. The palm-parsers, their oak gears whirring, will be pressed into hands long after I finish this. Hands like yours. A metatextual work of interactive fiction by Anya Johanna DeNiro.
Manhattan, May, 1954. The last few years, you've settled into a routine. You work at the bank, you go home, you occasionally have dinner with your mother. It is all acceptably ordinary. One day a strange creature crosses your path, and disrupts the schedule entirely. A work of interactive fiction by Emily Short.
Welcome to Dryzandia, convict 76954. Oh, you're a human? We don't get many of your kind around here, and when we do they don't last for long. Escape? To where? There's nothing out there but barren wasteland and a saurian civilisation that'll eat you alive. But... every so often one of you alien inmates gets selected for some government programme or something. I don't know what they do there, but it can't be worse than this place... Can it?
An interactive fiction interpretation of the Hamlet story, blended with Jewish culture and mysticism.
Cragne Manor is an 'exquisite corpse' text adventure commemorating the twentieth anniversary of Michael Gentry's Anchorhead, in which each of its 84 rooms was created by a different author.