The Operational Art of War II: Modern Battles 1956-2000

30.04.1999

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Part of collection:
The Operational Art of War (last 3 games)

05.06.2006

Norm Koger’s The Operational Art of War continues the popular turn-based strategy game series. The previous TOAW games were for many the pinnacle of hex based strategy games development, but as years passed the games were not working on modern PCs anymore. Matrix Games bought the rights to TOAW series from the previous publisher, Take Two, and updated the game to work on modern computers. TOAW 3 is a mix of new game, add-on and follow-up. Basically it is TOAW 1+2 with all the features of the old games, with highly reworked game engine and huge amount of new content. The game engine now works with all the current PCs and Windows, and it features also long awaited bug fixes, additional features and completely new combat calculations. The game includes scenarios ranging from tiny to huge from World War I era to modern and near future, most of them playable from either side as single player game, and all playable as PBEM or hotseat with two players.

31.05.1998

TOAW is the first in a series of wargames released by Talonsoft. The game focuses on historic conflicts (mainly World War 2 and Korea) that lie between army- and battalion-sized engagements. Each unit is modelled individually down to infantry guns, tanks, etc. The game is scenario driven, meaning that there is no campaign where you fight battle after battle. A scenario can last from a couple of hours to several years (in game time). Two graphics modes are available: Top-down and isometric (pseudo 3D). The latter one shows units as "miniatures-like" icons, representing the main type of equipment in the formation. The other mode uses military symbols for representation. The game is played on a zoomable map (2 levels). The game includes weather effects and political events. All features of the game (units, map, events, etc.) can be edited through the included scenario editor.

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31.12.2013

In España 1936, a turn-based strategy game from Ageod, you will experience the famous battles of Jarama, Guadalajara and Ebro, commanding the International Brigades or the Army of Africa. Can you conquer Madrid and force the Republic to surrender or will you lead the Anarchist forces of Durruti to victory?

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01.01.1970

The campaign in North Africa was the primary focus of both Italy and the British Empire in the first half of World War Two. Mussolini believed this was to be the opportunity to prove the Italian value to the Axis alliance. For the British, it was the first time that they began to make progress on land after the ignominious withdrawal from France. Coupled with the strategic victory in the air during the Battle of Britain, the success in Operation Compass in December 1940 strengthened morale across the British Commonwealth. Both sides had significant constraints; the British were recovering from their strategic defeat in France, the Italians were struggling to support the war effort with an underdeveloped economy while the Germans were focused on the launching of the invasion of Russia (Unternehmen Barbarossa) in June 1941. The desert though was to be the ultimate victor. The logistical requirements to support an army in extended operations was to prove beyond the ability of either side and the 1941 engagements were to be marked by theater wide advances and retreats multiple times. This third release in the Panzer Battles franchise is focused on many of the large and small battles that occurred in eastern Libya and western Egypt as well as Greece. It is a departure from the more static battles of the earlier titles and maneuver engagements are much more prevalent.