Norm Koger's: The Operational Art of War vol. 1 - 1939-1955
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Part of collection:
The Operational Art of War
(last 3 games)
Norm Koger’s The Operational Art of War continues the popular turn-based strategy game series. The previous TOAW games were for many the pinnacle of hex based strategy games development, but as years passed the games were not working on modern PCs anymore. Matrix Games bought the rights to TOAW series from the previous publisher, Take Two, and updated the game to work on modern computers. TOAW 3 is a mix of new game, add-on and follow-up. Basically it is TOAW 1+2 with all the features of the old games, with highly reworked game engine and huge amount of new content. The game engine now works with all the current PCs and Windows, and it features also long awaited bug fixes, additional features and completely new combat calculations. The game includes scenarios ranging from tiny to huge from World War I era to modern and near future, most of them playable from either side as single player game, and all playable as PBEM or hotseat with two players.
TOAW is the first in a series of wargames released by Talonsoft. The game focuses on historic conflicts (mainly World War 2 and Korea) that lie between army- and battalion-sized engagements. Each unit is modelled individually down to infantry guns, tanks, etc. The game is scenario driven, meaning that there is no campaign where you fight battle after battle. A scenario can last from a couple of hours to several years (in game time). Two graphics modes are available: Top-down and isometric (pseudo 3D). The latter one shows units as "miniatures-like" icons, representing the main type of equipment in the formation. The other mode uses military symbols for representation. The game is played on a zoomable map (2 levels). The game includes weather effects and political events. All features of the game (units, map, events, etc.) can be edited through the included scenario editor.
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