The Past is Present
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Super Breakout is an arcade game released by Atari in 1978. It utilizes a Motorola M6502 (running up at 375 KHz) and, as the name suggests, is the sequel to Breakout, which was released two years earlier. There are three different modes to choose from: Double Breakout, the playfield for which contains in fifty-two orange blocks (5-14 points), fifty-two green blocks (1-6 points), two paddles and two balls, Cavity Breakout, which contains in forty-four orange blocks (7-21 points), and fifty-two green blocks (1-9 points), one paddle, and three balls (the second and third of which have to be freed before they come into play) and Progressive Breakout which contains fifty-two blue blocks (7 points) and fifty-two green blocks (5 points), one paddle, and one ball - and the blocks shall be lowered down towards the paddle, at a rate determined by the number of times the ball lands on your paddle, but as the ball destroys them, additional rows of blocks shall appear at the top of the screen and be lowered down towards the paddle at an increasing rate. This is also the only mode for which it's possible for a player to receive an infinite amount of points by playing, but the score display shall roll over at 10000.
Electranoid is designed to close the book on all Arkanoid style programs. This game goes far beyond any Arkanoid style program that we've ever seen! Not only do you smash bricks, but you battle the enemy fighters with lasers, missiles and just about anything you can throw at them!
In this block breaker game inspired by 1976's Breakout, you play as Bill Rambeard at the heights of his powers competing in the fast-paced, razzle-dazzle world of Blasterball. Bill is joined by a cast of characters who will help you along by playing polka as you break through the procedural-generated puzzles. Your only goal is to get the highest score you can!
An arcade game by Gameloft. Break on through to the next generation of Block Breaker! Experience deeper, more intricate levels that take you beyond a single screen full of blocks. Grab power-ups, trigger switches and blast through gateways to reach new areas as you push your way towards the top. Try to keep up with multiple balls on the same screen, or even multiple pads! The thrill never stops thanks to the level generator. Enemies and epic boss battles await you each step of the way, so stay focused and have a blast!
Breaker is Konami's fourth video game. It is their last game to be a clone of Breakout, with the following games Space King and Rich Man being clones of Space Invaders and Bee Gee respectively.
Destroyer is Konami's second video game. Like their first game, Block Yard, and its sequel, Super Destroyer, it is a Breakout clone.
Block Yard is Konami's first video game. It is the first of a string of Breakout clones the company would produce in its early years.
Super Destroyer is Konami's third ever video game. Like its first two games, Blockade and Destroyer, it is a clone of Atari's Breakout, which had become a phenomenom in Japan at the time.
ZunZun Block is the third game in Taito's Block series. Again, the gameplay is similiar to Breakout's ball-and-paddle block breaking.
A sequel to Taito's arcade game Block. Like it's predecessor it is a ball-and-paddle game in the style of Breakout.