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The Incredible Hulk: Ultimate Destruction, released in 2005, is an action-adventure video game developed by Radical Entertainment and published by Vivendi Universal Games (VU Games). The game centres around the Marvel Comics superhero, the Hulk, and features an open world with destructible environments. The storyline depicts the Hulk being unconsciously guided by his human alter-ego, Bruce Banner, and his psychotherapist, Leonard Samson. They influence him to construct a device aimed at healing Banner's psyche and preventing the emergence of a darker personality. In addition to progressing through the main narrative, players can undertake side missions and acquire new abilities for the Hulk.
The game focuses on the Tau Fire Warrior Shas'la T'au Kais, a newly-trained member of the Fire Caste seeking to rescue his Ethereal and defend his race from the aggressive assaults of the Imperium of Man and the Forces of Chaos on the Desert World of Dolumar IV.
Star Wars: Bounty Hunter (released in Japan as Star Wars: Jango Fett) is a Star Wars video game developed and published by LucasArts for the GameCube and Sony PlayStation 2, released in 2002. In the game, players play as the bounty hunter Jango Fett, featured in the 2002 film Star Wars Episode II: Attack of the Clones, to which this game serves as a prequel. Both Temuera Morrison and Leeanna Walsman reprise their roles from the film as Jango Fett and Zam Wesell, respectively. The main objective of Star Wars: Bounty Hunter is to hunt Dark Jedi Komari Vosa. During the game, it is revealed why Jango Fett was chosen as the template for the Grand Army of the Republic, how Boba Fett, his cloned "son" was born, and how Jango acquired Slave I. Players also fight many "bosses", such as Montross and Longo "Two-Guns". There are also side objectives, such as collecting secondary bounties, that open special bonus items in the game. When the player beats a chapter, blooper reels - comedic machinima productions - are unlocked.
X-Men: Mutant Academy is a 3-D/2D fighting game developed by Paradox, the company behind Activision's Wu-Tang: Shaolin Style and the never-published Thrill Kill, and based on the X-Men characters from Marvel Comics. The game was released for the Game Boy Color and PlayStation as a tie-in to X-Men. X-Men: Mutant Academy is a basic fighting game that uses six buttons: three buttons for punches and three for kicks. Due to the success of the game, it was followed by two sequels: X-Men: Mutant Academy 2 and X-Men: Next Dimension. The game's characters can be played both with their comic book costumes and their costumes from the 2000 film X-Men. Characters not present in the film were given costumes of a similar design.
Starlancer is a space-based science fiction flight simulator computer game, created by Erin Roberts, Chris Roberts, and Warthog PLC under the auspices of Digital Anvil. It is the year 2160. Mankind has colonized the solar system and two political entities have emerged: the Alliance consisting of American, Australian, French, Spanish, Italian, Japanese, British and German forces, and The Coalition of Russian, Chinese and Middle-Eastern interests. The game begins with a surprise attack on Fort Kennedy, where a peace treaty turns into a bloodbath: all of the inner four planets are overrun, including Terra herself, and the Italian and French fleets are utterly lost. The Alliance fleet regroups at Triton, Neptune's moon, and attempts to regain lost territory. The player takes the role of a rookie pilot in the international 45th Volunteers squadron, under the command of Captain Robert Foster and Wing Commander Maria Enriquez, aboard the re-commissioned British carrier ANS Reliant. As with Wing Commander: Prophecy, the pilot's flying ability is the only meter by which success and failure is measured, though Starlancer does not feature as many branching mission paths. As in Wing Commander I the pilot may be promoted throughout the course of the campaign; unlike WCI, their rank determines which fighters and missiles they may choose to employ during each mission. The game provides a "virtual carrier" through which to navigate, including nearby crewmembers whose reaction to you depends on your current rank and standing. However, the true gem of the game lies in its textual and video news broadcasts, which keep the player informed as to the status of the rest of the war, which seems to be progressing just over the horizon. Players frequently find themselves flying alongside squadrons and pilots they have heard about on the news just recently, providing a dose of 'celebrity exposure' and also increasing the sensation that they are just one part of a much larger war effort. Starlancer's story is continued in Chris Roberts' Freelancer project, though the two belong to different subgenres (the first is purely focused on action, the latter also features trading and the player can freely move through the game's universe when they are not on a mission.)
"Call of Duty: Finest Hour" is an immersive first-person shooter set against the dramatic backdrop of World War II. Developed by Spark Unlimited and published by Activision, this installment transports players to the heart of historic battles across multiple fronts. Experience the intensity of warfare through the eyes of American, British, and Soviet soldiers, each with unique missions and storylines.
Killzone Liberation is the sequel to the PS2 game Killzone. New to the franchise is the top-down/third-person perspective, instead of the PS2's first-person pure FPS approach. During the action, you can switch to a tactical overview to plan your actions. The screen zooms out and the actions are slowed down, while icons pop up to show the different actions and objectives. The game comes with a full range of Ad Hoc settings for multiplayer, with co-op and competitive play modes included, such as Deathmatch, Assault and Capture the Flag for up to six players.
MechAssault was the first BattleMech video game published for the Xbox. Developed by Day 1 Studios and published by Microsoft, MechAssault was initiated when Denny Thorley of Day 1 Studios approached Jon Kimmich of Microsoft about developing an original BattleTech game built from the ground up to support console play.[1] "MechAssault" was released in November of 2002. A sequel, MechAssault 2: Lone Wolf, was released on December 28, 2004. Both games are set in the BattleTech fictional universe
The third and currently final installment in the Resistance series. Resistance 3 portrays Capelli's heroic survival inside the brutal Resistance world. Featuring new upgradeable weapons, the return of the weapon wheel, two-player online or split-screen campaign co-op and a progression-based multiplayer experience, Resistance 3 delivers a heroic-yet savage first-person shooter experience.
When the Empire begins its reign of destruction in a thirst for natural resources, it’s up to Max Brawley, a retired Gatling Gear pilot, to stop them. Together with his niece and his trusty Gatling Gear unit he must fight his way to the heart of the Empire and eliminate the destruction at its source.