The Seven Cities of Gold
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The Seven Cities of Gold
Once, in a tavern on the waterfront, an old salt whispered to you the tale of the Seven Bishops -- Christian men who had been blown far off course into an unknown realm and who established seven Kingdoms whose splendor ranked with the reign of Solomon. Since that time you have dreamed of little else. Now at long last you have been granted the resources necessary to mount an expedition. To be sure, the Court's ministers are interested only in surpassing Portugal's maritime strength and controlling commerce to and from the Orient. They do not know of your real motives. But no matter. The expedition is yours to command, and you feel certain that adventure beyond all imagining, and riches beyond all dreams of avarice, are in your grasp.
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In the first Uncharted Waters game, it was the 15th century and the New World was discovered. Now in New Horizons, it is the early 16th century and the age of exploration and sea trade is underway. Players choose from any one of six adventurers (scenarios), each with their own distinctive but intertwining plot, to embark on a quest of sailing, seamanship and exploration. The six characters are:Joao Franco is the son of Duke Leon Franco, the hero of the first Uncharted Waters game and an influential man in Portugal. His father wants to make him into a strong man and so decides to send him out to sea. Young Joao is tasked with learning the skills of the sailor (he is the only character who starts at level one) and embarking on a quest of discovery; reaching the far east and eventually looking for the secret of Atlantis. Catalina Erantzo is a Spanish naval officer who believes her beloved and her brother were both murdered by the Portuguese armada. Vowing revenge she turns to a life of piracy and soon becomes a red haired scourge of the seas. Pietro Conti is a indebted man, having inherited the financial woes of the Conti family. When the Duchess Franco hires him to spy on her son, he accepts the job and obtains a ship. Pietro hopes to use these resources to seek out valuable treasure and clear up his family's debt. Ernst Von Bohr is a geographer who is teaching classes in Holland. But he yearns to leave the classroom and sail the high seas, living a life of adventure that he has only read about in books. When his friend, Mercator offers to finance his initial voyage in exchange for cartography information about the world, Ernst is given the opportunity to live out his dream. Ali Vezas is a poor orphaned child living in Istanbul and serving others. He dreams of becoming his own master and making his own fortune across foreign lands. A twist of fate aides in providing him with small loans, with which he is able to afford his first ship and sail out with a cargo hold full of goods... Otto Baynes styles himself a Royal Knight of the British Empire, in the service of his majesty the king. Promoted to Admiral of the British fleet, the kingdom is worried about the increased naval power of Spanish fleets. Otto is given a letter of marque by the king and ordered to terrorize the Spanish Fleet. Equipping himself simply at first, Otto strives to become a great Privateer in the name of King and Country.Regardless of the character chosen, Uncharted Waters: New Horizons is a top-down sailing simulation. At sea, players control the direction of their ship, where speed is affected by the number/health of the crew, the wind and the currents. Players can navigate anywhere there is water (though some ships are not ocean worthy) and discover interesting landmarks and new ports. Upon landing at a port, the view is also top-down and the player can enter different buildings, each with unique services and goods. These include: The Inn, the Item Shop, The Shipyard, The Tavern, The Castle, The Guild Hall, The Church, The Merchant and the Harbor. It's up to the player to earn enough gold to keep the crew fed and financed and keep the fleet repaired. Primary methods of earning money are through sea trade, accepting jobs from the guild, gambling and battle with other ships. During naval combat, the game becomes a turn-based top-down strategy game, with the player moving ships in order to obtain trajectories needed to fire cannons at enemy ships, or run alongside enemy vessels in order to board them. If the player's flagship attacks the flagship of the enemy fleet, they can challenge the opponent to a duel. If accepted, the game changes to a side-view of the two captains engaged in a fight. During this sequence, the player can only choose which fighting maneuver (strike, thrust, parry, lash) they wish to engage in.
Brigade E5: New Jagged Union is a tactical game that places gamers in the small tropical nation of Palinero on the verge of a civil war. The mission: hire a band of mercenaries and take control of the deteriorating situation before the country finds itself in complete ruin. The story offers players an opportunity to experience three different viewpoints of the conflict or work out the political structure to achieve their own goals in the global domination. Game play for the title is based on an innovative combat system called SPMÂ (Smart Pause Mode) that successfully blends together real-time and turn-based games. Unlike standard turn-based systems, Brigade E5: New Jagged Union does not use "action points" while in turn-based mode, but takes into consideration the character skills and attributes resulting in more natural and diverse behavior of units. Furthermore players can issue a chain of commands that will be carried out automatically. The choice of weapons will satisfy even highly demanding fans, with more than 100 accurately modeled firearms, varied ammunition types, grenades, body armor and special equipment. Players will be also able to modify and upgrade weapons by adding various gadgets, sniper scopes, mini grenade launchers, bayonets, etc.
Collect and upgrade cards featuring iconic monsters from the Summoners War world to use in battle. Equip your monsters with unique combinations of Runes and Skill Stones. Join an Alliance with friends to share monster cards and earn additional rewards. Craft the perfect strategies and teams to battle your way through an epic adventure.
Castles II: Siege & Conquest is a strategy game developed by Quicksilver Software and released in 1992. Set in medieval Europe, it combines real-time siege battles with turn-based political and economic management. Players control a noble house, managing resources, diplomacy, and territorial expansion while competing against rival factions. The game features historical scenarios, including conflicts such as the Hundred Years’ War.
Welcome, commander, to Project Entropy- an ultimate Sci-Fi and role-playing mobile game with battles in space. In this immersive MMO experience, you will command alien civilizations, conquer uncharted planets, and build Hero fleets.
A dark, immersive Turn Based Strategy RPG. Master tactical combat and the art of 17th century alchemy to liberate a doomed city from a bloodthirsty cult inspired by the great alchemist Mephisto.
The popular light novel/anime series, Re:Zero - Starting Life in Another World - is coming as a Tactical Adventure game!
Shieldwall is a funny third-person tactical battle simulator with strategy elements. It allows you to feel like a squad leader right on the battlefield.
Command a settlement of ancient humans, guide them through the ages in their struggle for survival. Hunt, gather, craft tools, fight, research new techs and face the challenges the environment will throw at you.
Chase after Moby Dick, and live through the Golden Age of American whaling in this seafaring strategy game. Set sail around the world, manage your ship and crew, and live Ishmael's story, the sole survivor of the Pequod, a few years after the events narrated by Herman Melville in his masterpiece.