The Seven Games of the Soul
Buy
Could be interesting
Return of the Phantom is a graphic adventure game from Microprose.
In this thrilling point-and-click adventure based on the works of H.P Lovecraft, you’ll traverse the haunting world of Gothic New England, solving puzzles and acquiring information to help Stanton solve the mystery of the Necronomicon.
John Saul's Blackstone Chronicles is an Adventure game, developed by Legend Entertainment and published by Mindscape Inc., which was released in 1998.
A PET SHOP AFTER DARK is a horror point-and-click visual novel where you've taken on an odd job at a little pet shop.
Callahan's Crosstime Saloon is a puzzle-solving adventure game based on Spider Robinson's series of stories about the unusual patrons of Callahan's bar. The characters in the game are taken from the first book of the series, though their stories are original. The game's world is composed of still screens viewed from first-person perspective. The interaction is point-and-click, with context menus appearing when the player attempts to interact with an object on screen.
Shannara is a computer game released in 1995 for DOS and Microsoft Windows. It is based on the Shannara series of books by Terry Brooks. The game has some elements taken from RPGs, such as top-down world-map traveling and occasional turn-based battles. However, there is no real role-playing system in the game (statistics, experience points, levels, etc.). The battles serve to emphasize the danger of traveling the wilderness, or appear as story-related events; sometimes, they are treated like puzzles, with specific actions leading to victory.
Slender Threads is a point-and-click thriller adventure where unseen forces bind the fate of an unremarkable traveling salesman to the peculiar town he one day arrives in.
The Dark Eye is a computer game of the horror genre, released in 1995 for the PC by the now-defunct software company Inscape. Upon its release the game attracted little attention from either critics or consumers, though it has received some attention since and, arguably, cult status. The game featured combined 3-D graphics, stop motion animation and video segments. With its unconventional interface, storyline, and characters, the game's peculiarity became its selling point. The characters are largely lifelike in appearance except for their clay-modeled faces, which are often distorted or feature grotesquely exaggerated features. This near-realism, sometimes referred to as the uncanny valley, contributed to the game's ambience of unease and anxiety. The character animation is stop-motion. Inscape did the art design of the puppets (lead artist Bruce Heavin) and had a Hollywood house actually make them. Inscape then hired two stop-motion animators and Russell Lees spent many, many hours in a hot, dark warehouse directing the animations. The working hours were from 7 am to 7 pm for about a month. They created computer-generated screenshots of the environments and shot against blue-screen, and they had a director of photography light them to match the environment. Also notable was the use of author William S. Burroughs as a voice actor: Burroughs provided not only the voice for the character of Edwin, but also voiceovers of two slide-show sequences illustrating the short story "The Masque of the Red Death" and the poem "Annabel Lee". Another story, "The Premature Burial", can be found while reading the newspaper during "The Tell-Tale Heart", and the poem "To Helen" can be read while playing the victim in "Berenice". Thomas Dolby composed the game's music. ------------------- Structurally, the game was a point-and-click adventure fueled by the macabre stories of Edgar Allan Poe. The player could experience three of the stories ("The Cask of Amontillado", "The Tell-Tale Heart", and "Berenice") from the perspectives of both murderer and victim. The game presented no choices to make, no life-or-death decisions, and no points; similar to other point-and-click adventures like Myst, the game simply waited for the player to find the next hotspot or location, at which point another video would play to advance the plot. During the portions that were direct interpretations of Poe's stories, the player was constrained to follow the actions of the stories' characters. The player could carry only one item at a time. Much of the animation in The Dark Eye consisted of QuickTime movies, either full-screen or smaller looping segments framed by a static background. -------------------------
Hero of the Kingdom is casual role-playing game at its best; take to the road and explore a vast and beautiful country full of danger and surprises. Meet and interact with characters to gain knowledge and insight giving you valuable clues. Defend against and attack the enemy, and take it upon yourself to complete quests of varying difficulty. To survive, you must find ways to earn gold by mastering your skills and bartering. You can even collect herbs, hunt for animals, and go fishing.