The Stanley Parable
Parent game
1998. HALF-LIFE sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. NOW. By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around them, from the physical environment to the behaviors even the emotions of both friends and enemies.
Expanded games
A first-person exploration game built around branching narrative choices and an omniscient narrator who reacts to the player's decisions. Players navigate an office environment, choosing whether to follow or defy the narrator's directions, with each choice leading to different story paths and endings. Originally released as a Half-Life 2 mod in 2011, it was remade as a standalone title in 2013 and later expanded with The Stanley Parable: Ultra Deluxe in 2022, which added new routes, environments, and endings across additional platforms.
Part of collection:
The Stanley Parable
(last 3 games)
The Stanley Parable: Ultra Deluxe is an expanded re-imagining of 2013's The Stanley Parable. You will play as Stanley, and you will not play as Stanley. You will make a choice, and you will become powerless. You are not here to win. The Stanley Parable is a game that plays you.
A first-person exploration game built around branching narrative choices and an omniscient narrator who reacts to the player's decisions. Players navigate an office environment, choosing whether to follow or defy the narrator's directions, with each choice leading to different story paths and endings. Originally released as a Half-Life 2 mod in 2011, it was remade as a standalone title in 2013 and later expanded with The Stanley Parable: Ultra Deluxe in 2022, which added new routes, environments, and endings across additional platforms.
The Stanley Parable Demonstration is supposedly the demo for The Stanley Parable, but has an original storyline and can be considered a short stand-alone game.
Could be interesting
A metafictional account of Davey Wreden, creator of the Stanley Parable (2013), who takes the player through the games of his old friend, Coda, while giving his commentary and interpretations of them, in order to understand why he makes the bizarre, often melancholic games that he makes, and decipher Coda's personality and inner struggles.
Façade is an artificial intelligence-based art/research experiment in electronic narrative – an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama.
Please choose a password Absurdist puzzle game wherein the password requirements become ever more complex.
The game takes place in a simple scene in which our character will try by all means to get a piece of cake. Sure, as long as that doesn't mean having to get out of his chair.
In The Trolley Company, players are pitted against many philosophical questions, varying from well known in pop culture to cutting edge AI, even those only found in textbooks, packaged in a comical and thought-provoking journey.
In Peryton University you play as Phim, a socially anxious and struggling to fit in freshman at Peryton University, and the dorm you are living in is hosting a house party in which you don’t know anyone. In Peryton University, Phim must take small steps towards tackling his social anxiety by interacting with people and collecting social cards to play when talking to other party goers. The goal is to collect all social cards and have the confidence to approach an estranged friend who is also attending the party.
The game is an educational interactive computer software package adaptation of the New York Times #1 Bestselling book of the same name. Made by interfacers, for the means of enhancing the transitory period of the ones that may, or may not, come before. It lets you emulate the beautiful experience of being invited to a party, and then being at the party, in an unsafe environment.
Space Station 13 (ss13) is a multiplayer role-playing game. Originally created by one person named Exadv1, development has been continued by members of the fan base.
Made in bipsi game maker (bitsy clone) for a bitsy game jam with a theme "shipwreck". It's my first attempt to make a game in bitsy-like engine.