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Understand is an experimental puzzle game about guessing rules. In each level, you have to figure out the rules through trial and error, then draw a line satisfying all rules.
3D escape room game with realtime graphics and physics-based puzzles.
A beautiful third-person puzzle adventure game telling the story of an orphaned cub that retraces his steps from the last journey he took with his mother. Along the way you will be challenged by fun and unique puzzles, explore amazing scenery full of life, and relive past memories of your mother.
A classic COMEDY QUEST about being geeky and procrastinative in SPACE!
Unforeseen Incidents is a classical style interactive mystery set in a beautifully hand-painted world. Join Harper Pendrell and experience a challenging investigation, smart dialog and a rich cast of characters in this thrilling new adventure game.
Birth is a pleasantly creepy point-and-click puzzle game about living alone in a large city and constructing a creature to keep you company out of spare bones and organs you find lying around. Explore libraries, post offices, museums, cafes, and apartments that don't belong to you, solving observational puzzles hidden in personal belongings and scenery.
A sci-fi adventure into space station management, mysterious radio messages, motherfucking AIs, sociopathic people in charge, and finding one's true self in a galaxy way too far, far away. How far is far enough?
A lovely SCI-FI archaeological post-apocalyptic adventure. In the 50th century, the great humankind achievements, such as pyramids or Humphrey Bogart’s movies, were completely forgotten. Henry and his nerdy team of archaeologists have been working hard for years, on the ground, digging treasures with the extremely rare hallmark “Made in China” and watching weird Indiana Jones documentaries. Until some dog-looking God came to ruin everything.
Varenje is a cute colourful adventure with a number of puzzles and mini-games, made by artists for anyone that considers games to be an art.
"So, I made a game, right? I filled it with harmless funny puzzles, narrated it a little bit, and then players started making fun of it! They broke the game and ignored my rules! They... they... laughed at me! As if it was some kind of a joke! Why do they have to be so mean?!" - developer of "Dude, Stop".