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Top Management
Top Management II is a Strategy game, published by Koei, which was released in Japan in 1994. Players must keep their corporation profitable by any means possible as a corporate executive. This entire video game is in Japanese; making it mandatory to be able to read the language. Frequent corporate meetings keep players aware of what is happening within the company. It is a sequel to Top Management for the Family Computer and NEC PC-9801. A typical game of Top Management begins in the year 1980. Starting in the first week of April, players must participate in strategic corporate meetings in order to guide the focus of the company into certain Japanese prefectures. Buying and selling is done on the Tokyo Stock Exchange in order to improve profits for the entire corporation. Employees can be hired, fired, or laid-off during these important meetings.
Famicom Top Management is a Strategy game, developed and published by Koei, which was released in Japan in 1990.
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Capitalism II is a business simulation where players build and manage a corporate empire. The game covers key aspects of commerce, including manufacturing, marketing, research, and stock trading. Players make strategic decisions, hire executives, develop technology, and expand into industries like media and real estate. With a realistic market system, it offers a detailed and immersive corporate experience.
Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!
Beautiful Sudoku puzzles by @konstructors.
The latest game from the developers of Nimble Quest, Tiny Tower, and Pocket Planes.
TransOcean - The Shipping Company is your ticket to the world of gigantic ships and transnational transport empires. Build a mighty fleet of modern merchant ships and conquer the seven seas.
The player assumes the role of a controller in a Terminal Radar Approach Control, giving instructions to aircraft so that they can safely land, as well as take off and enter their correct flight corridors. The purpose of the game is to manage the flights that are presented to the player without the flights being delayed or exiting/landing in the wrong location. The aircraft either come flying in on the screen and have preset exit or landing points or show up as wanting to take off with an exit point. It is the player's job to determine the route each aircraft flies and when they may land or take off. The aircraft cannot be too close to each other, so the player needs to make sure that they are passing each other on different flight levels or with sufficient distance (three grid dots north/south or east/west) between them. When an aircraft is in danger of crashing or is exiting at the wrong location or altitude, the aircraft will inform the air traffic controller. Aircraft do not change course/altitude unless the player tells them to. Incoming aircraft not given clearance to land, however, will go into a holding pattern and wait until given clearance. When necessary, the player can also give holding instructions to aircraft, as long as their course takes them over a VOR tower which is used as the holding fix. To start with, there are few flights at the same time, but at higher GS levels, there are many flights that need management at the same time. Also storms which the aircraft can not pass through show up and some aircraft have very little fuel and have to land fast or they will crash.
Manage your own medieval smithy in Blacksmith Master and supervise the entire process from mining ores and gems to designing and selling finished products. Forge everything from weapons and armor to tools and cooking utensils to fund your craft and become the Blacksmith Master.
Mashinky is a transport strategy game about trains. The goal is to create your own transport empire on a procedurally generated map. It’s a unique blend of realistic graphics combined with an isometric construction mode and board game-like rules.
Startup Company is a business simulation sandbox game where you’re the CEO of a new company. Your job is to build your very own website and compete against the largest tech giants on the planet!
Released on PC in 1994. Developed by Chris Sawyer, and coded in X86 Assembly language, it was among the first in the relatively new 'tycoon' genre of games - simulations of business empires that the player founded, grew and took full control of. Transport Tycoon saw the player running their transport empire from 1930 to 2030, with rail, road, sea and air transport available to help the player's expansion of their business. New technologies are introduced to the player at historically accurate times, and players could see first-hand how advancements changed the way their businesses were run.