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The game's mechanics revolve around the usage of the featured Limit gauge in order to turn red items into life meter and bullets into bomb meter by deleting all bullets within the limit range, which grows as your limit level increases.
The gameplay system is based around filling a gauge by gathering star items. When the gauge is full, a border activates, with different effects based on the color of the gauge.
A Touhou fangame created by the group Dream Compass. The game features a "Harvest Mode" system where grazing rewards you with harvest items. These harvest items will put you into Harvest Mode after filling up your Harvest Gauge. In Harvest Mode, all point items and faith items on screen will be auto-collected. You will gain point item value for all harvest items obtained during Harvest Mode, as well as up to three spell pieces for collecting a sufficient amount of harvest items.
Touhou fangame developed by Ido, Yuuyu and Hatsuke. The main gimmick of The Last Comer is based around collecting stars to fill a gauge, which is similar to Ten Desires' Trance gauge.
Touhou fangame by Kaisendo. The main gameplay mechanic of Mystical Power Plant is based around collecting leaf items to fill a gauge, which causes the player to 'level up' and gain various benefits as the game proceeds. The benefits vary depending on what character duo is chosen.
Touhou A Live is a fangame of Live A Live featuring characters from Touhou Project.
Touhou no Meikyuu, also known as Touhou Labyrinth, is a fan-made Touhou Project-centric dungeon crawler with similarities to titles such as Wizardry or Etrian Odyssey. A large cast of Touhou characters are included, as well as a number of references and cameos of other role-playing, anime, and danmaku titles. A sequel, Labyrinth of Touhou 2 was released at Comiket 84.
A Touhou fangame created by Incandesence System. This game features scene-based gameplay, where you capture individual spells instead of 6 stages, with 64 total.
Touhou fangame developed by Τeam αlternative Σnding and programmed by Kirbio, Gizmo the Dragon, Aka Kyuketsuki, and Lunarethic. This game features 3 stages (and a 4th unlockable stage) instead of the standard 6. The main gameplay mechanic of Glory of Deep Skies is the Elemental Burst system. If the player collects Elemental Orbs of the same attribute as the one they chose at the beginning of the game, an Elemental Gauge is filled up. Once full, the Elemental Gauge can be emptied for a boost with various duration and effects depending on the attribute chosen, and during this time, all items become life and spell pieces.