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"Azure Reflections, the vibrant, side-scrolling, bullet hell" "Dominate levels and relentlessly attack enemies with a variety of skills and upgrades. All three playable characters Reimu, Marisa, and Cirno have heavy hitting spell cards, bullet-absorbing barriers, and a powerful body slam. Azure Reflections puts a spin on the traditional Touhou vertical shooter, boasting intense shoot’em up action from a horizontal perspective."
Touhou no Meikyuu, also known as Touhou Labyrinth, is a fan-made Touhou Project-centric dungeon crawler with similarities to titles such as Wizardry or Etrian Odyssey. A large cast of Touhou characters are included, as well as a number of references and cameos of other role-playing, anime, and danmaku titles. A sequel, Labyrinth of Touhou 2 was released at Comiket 84.
Touhou A Live is a fangame of Live A Live featuring characters from Touhou Project.
A Touhou Project fangame by Team Urban Magic where you both dodge and collect rain.
Touhou fangame by Kaisendo. The main gameplay mechanic of Mystical Power Plant is based around collecting leaf items to fill a gauge, which causes the player to 'level up' and gain various benefits as the game proceeds. The benefits vary depending on what character duo is chosen.
Touhou fangame developed by Ido, Yuuyu and Hatsuke. The main gimmick of The Last Comer is based around collecting stars to fill a gauge, which is similar to Ten Desires' Trance gauge.
A Touhou fangame created by the group Dream Compass. The game features a "Harvest Mode" system where grazing rewards you with harvest items. These harvest items will put you into Harvest Mode after filling up your Harvest Gauge. In Harvest Mode, all point items and faith items on screen will be auto-collected. You will gain point item value for all harvest items obtained during Harvest Mode, as well as up to three spell pieces for collecting a sufficient amount of harvest items.
The gameplay system is based around filling a gauge by gathering star items. When the gauge is full, a border activates, with different effects based on the color of the gauge.
The game's mechanics revolve around the usage of the featured Limit gauge in order to turn red items into life meter and bullets into bomb meter by deleting all bullets within the limit range, which grows as your limit level increases.