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In this non-shooting shoot 'em up, you are a single white pixel who can absorb the bodies, abilities, and weapons of every enemy pixel you collect. It's up to you to stay either a small and nimble ship, or turn large and powerful. Just remember: protect your core white pixel, because every mistake could be your last.
"Azure Reflections, the vibrant, side-scrolling, bullet hell" "Dominate levels and relentlessly attack enemies with a variety of skills and upgrades. All three playable characters Reimu, Marisa, and Cirno have heavy hitting spell cards, bullet-absorbing barriers, and a powerful body slam. Azure Reflections puts a spin on the traditional Touhou vertical shooter, boasting intense shoot’em up action from a horizontal perspective."
An TouHou style barrage shooting game, with a unique firepower and boundary mechanism, use of the mechanism and resources, in the difficult Stage and BossBattle to master the rhythm and explore the SpellCard ,to defeat the FinalBoss, uncover the veil of transformation, and see the "dream of the sky"
Touhou Project fangame developed by raichu, ido, and Shijimi Nono with music by Wanwan. The game centers around a time-stopping incident in Gensokyo and features a gem system providing 7 different optional powers.
Touhou Project fangame developed by Len. Gameplay revolves around a combination of factors: a "Skill Tree" similar to that of Mystical Power Plant that increases by collecting leaf items, special attacks that can be used by consuming Skill Tree levels, and a "tension gauge" that increases or decreases the amount of items dropped by enemies.
Dōngfāng Lingshousi: Consciousness' Unity of Opposites is a Chinese Touhou Project fangame.
Touhou Project fangame developed by Maceknight and Raichu that originated as a Touhou styled music album, but was eventually made into a game. Gameplay revolves around collecting star items dropped from enemies, where more can be obtained by attacking enemies at close range. Collecting star items increases the Magnitude gauge, which leads to higher point multipliers. Star items do many other things: they factor in gaining resource pieces, they increase the point item value, and gathering enough in a stage will trigger the stage boss's "Last word" spell card. This game uses the chapter system of Legacy of Lunatic Kingdom, and is also divided into two modes: "Legendary Hero Mode" with infinite lives, and the regular "Legacy Mode". Legendary Hero Mode is different from Pointdevice Mode in that it ignores what chapter you're on; instead, you simply respawn where you died, either at that exact spot or at the bottom of the screen (depending on the setting in the Option menu).
A Touhou fangame developed by NRT. Unlike the regular Touhou games, White Names Spoiled Past incorporates mystery-solving elements in addition to danmaku. While playing the game normally, the player should pay attention to the story and the dialogue, which contain hints as to the identity of the culprit. The Extra Stage can only be unlocked by correctly answering the order of events and the true culprit. In addition, this game has 3 stages instead of the standard 6, with even more emphasis on replayability.
Suwako-chan Cubic is a Touhou fangame featuring a unique take on the Touhou formula, featuring 3D movement and attack patterns for the titular protagonist to get through. Sequel to Suwako no Danmaku Pyonpyon Daisansaku.
A glittering galaxy awaits inside! If you want treasure, get ready to dig! A retro-colorful dark-pop exploration STG fantasy! Touhou Houtenkyou ~ Treasure Castle Labyrinth is a fan-made Touhou Project game made using the Touhou Danmakufu ph3sx shooting game engine. Treasure Castle Labyrinth was first conceptualized as a hypothetical Touhou fangame by Iroboshi of iroirodou around the release of Undefined Fantastic Object, and was later made into a music album in 2014 with the help of Pesot.jp/. Development of the Treasure Castle Labyrinth game began in 2018, spearheaded by DOGSDAY. In 2020, the members of both iroirodou and DOGSDAY came together and established a common circle dedicated to the game's development: UWASA Enterprise.