Touhou Soujinengi V: The Genius of Sappheiros
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Parent game
Touhou Soujinengi: The Genius of Sappheiros is a fan-made Touhou Project game and a traditional turn-based RPG released at Comiket 78, heavily influenced by traditional console roleplaying games such as the SaGa Series. Despite being an RPG, it follows a traditional Touhou stage-based format, with each stage being its own dungeon.
Part of collection:
Touhou Soujinengi
(last 3 games)
Both Touhou Soujinengi V and Touhou Genso Maroku W are getting a physical release in Japan in the form of a double pack featuring both RPG titles on the PlayStation 4 in Japan.
Touhou Soujinengi: The Genius of Sappheiros is a fan-made Touhou Project game and a traditional turn-based RPG released at Comiket 78, heavily influenced by traditional console roleplaying games such as the SaGa Series. Despite being an RPG, it follows a traditional Touhou stage-based format, with each stage being its own dungeon. The game is made using the Unity game engine. An updated version was announced for the PlayStation Vita version, under the name of "Touhou Soujinengi V", as part of Play, Doujin!
Shuumatsu (Weekend) features a heavy rebalancing of the rates for dropped items and Satori's Learning, changes some of the recipes (with the most notable one being the recipe for the Kusanagi, which now only requires 5 Iron as opposed to 30), removes the feature that made you lose all of your "unsaved" items after getting wiped out in a dungeon, and adds a few new things such as a mini-map and an easy mode you can toggle on or off whenever you want. On easy mode, you deal more damage, take less damage, your status effects have a higher chance to work and the experience penalty on killing enemies at a lower level is reduced. You can also now refight the final boss whenever you want during the expansion, which means that Kagami's Hyper Fang Crush is no longer permanently missable and can be learned by Satori whenever you want.
Part of franchise:
Touhou Project
(last 3 games)
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Could be interesting
Shuumatsu (Weekend) features a heavy rebalancing of the rates for dropped items and Satori's Learning, changes some of the recipes (with the most notable one being the recipe for the Kusanagi, which now only requires 5 Iron as opposed to 30), removes the feature that made you lose all of your "unsaved" items after getting wiped out in a dungeon, and adds a few new things such as a mini-map and an easy mode you can toggle on or off whenever you want. On easy mode, you deal more damage, take less damage, your status effects have a higher chance to work and the experience penalty on killing enemies at a lower level is reduced. You can also now refight the final boss whenever you want during the expansion, which means that Kagami's Hyper Fang Crush is no longer permanently missable and can be learned by Satori whenever you want.
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Touhou Genso Maroku is a traditional turn-based RPG released at Comiket 81. It is much like The Genius of Sappheiros, its predecessor from the same creator.
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