Trainz Simulator: Classic Cabon City

16.08.2010
Genre: Simulator
Classic Cabon City is a large city with over 180 stations and a two-track system enabling full choice in the route to your destination. Drive two different Trams with their own cab and follow your route on the HUD interface, Switch junctions directly from the Driver's cabin and explore the vast city laid out before you. The scenery and ambience bring life to the city with attention to detail, high-resolution textures, lighting and Shadows and a great night mode make this the most realistic driving experience to date. In addition, Classic Cabon City provides multiple locations for you to discover, such as Fun Fairs, a large Airport and a 1000m tall Skytower you can approach.

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Part of collection:
Trainz (last 3 games)

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Carry passengers around your routes with these highly detailed European passenger coaches!

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Much more than just a train driving simulator. Build, drive and operate the railroad of your dreams with Trainz Railroad Simulator 2019 (TRS19).

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Massive Update just released (Jan 2016)! Trainz: A New Era has just received a massive update - after more than six months development, and many thousands of hours Beta Testing by our core Trainz community, the new "Service Pack 1" update delivers improved performance and stability and plenty of bug fixes and enhancements across the board.

Could be interesting

12.06.2009

Welcome to the ultimate railway hobby! Master complex operations on the DB BR 411 ICE T, BR Class 390 Pendolino, Union Pacific AC4400CW, and more as you explore authentic routes. Whatever you love about trains, Train Simulator Classic lets you take your hobby to the next level.

03.06.2014

Welcome to the world of railway signaling! SimSig brings the signal box to your home PC and with it the enjoyment and frustrations of running today's (and some of yesterday's) railways. How often has your train been delayed because of "signal failure" and you've wondered why trains can't be routed around the problem - or why it is even a problem in the first place? You'll soon see exactly why - with SimSig! SimSig is a simulation of a type of signal box used in the UK known as an Integrated Electronic Control Centre or IECC . First-hand railway experience along with the valuable input of others in the industry have helped to make this the most realistic signaling simulation available in the UK today. The ultimate test of this realism came when Railtrack trialed a version of SimSig for the Swindon B IECC. They were very happy with it, not having had a proper simulator for IECCs before which enabled them to assess and train signalers. While the Railtrack version of SimSig now has more features at their request, the underlying core and data are the same. Hence what you see is almost identical to what real signalers are being trained on and what they use every day! SimSig puts you in the seat of a signaler, also called a Dispatcher or Network Control Officer, operating signaling screens based on the widely used IECC and Westcad graphics used in the UK. That is, you operate the signals and points/switches in order to get trains to their destinations on time. SimSig has a wide range of areas you can operate including large portions of the UK, a small US simulation, and a couple of Australian areas. Each has its own challenges and skill level, the latter ranging from easy to mentally complicated.

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The first PS3 installment of Ongakukan's Train Simulator series. It features three different rail lines - JR East's Chuo Line between Mitaka and Tokyo, the Keihan Electric Railway's Main Line between Demachiyanagi and Yodoyabashi, and the Chicago Transit Authority's Brown Line between Fullerton and the Loop. In a first for the series, it features full HD video, as well as the ability to view the train from an external viewpoint. In addition, the game also features a "Densha de Go!" mode emulating the gameplay of that series.

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Control trains barrelling through famous American locations, sky high over Miami Beach, through the underground of New York City, balancing above the Grand Canyon and more.

01.03.1997

Densha de GO! is a 1997 train simulator arcade game developed and published by Taito in Japan. Players are tasked with driving a train, adhering to the schedule and obeying signals and speed restrictions. It features real-world train lines from Japan, including the Yamanote Line and Keihin-Tohoku Line. The game was ported to the PC, Sega Saturn, and PlayStation. The concept for Densha de Go! was inspired by designer Akira Saito's personal fascination with Japanese train lines and railroads. He wanted to create a game that allowed players to familiarize themselves with driving a train. The controls were his primary focus as he wanted them to be accurate and responsive, and to mimic the controls of a real train—his father worked for the Kyoto City Transportation Bureau Facilities Division, which made this easier to accomplish. Saito included real-world railroads and trains to appeal towards other railroad enthusiasts, thinking that it could also attract more "ordinary" players for its realistic, familiar theme. As arcades at the time were dominated primarily by racing and fighting games, he believed its unique concept could make it stand out. Densha de Go! is among Taito's most successful games, preceded only by Space Invaders. The PlayStation version sold over one million copies. The game was well-received by critics for its controls, attention to detail, and unique concept. Some felt that its home releases lacked enough content and had poor visuals. It was followed by a long series of sequels, spin-offs, and reimaginings, beginning with Densha de Go! 2 in 1999.

01.11.2001

Trainz is a series of 3D train simulator video games. The simulators consist of route and session editors called Surveyor, and the Driver module, that loads a route and lets the player operate and watch the trains run, either in "DCC" mode or "CAB" mode.

27.01.2000

A release not seen in arcades, this Densha de Go! entry focuses on Meitetsu's railroad lines in Nagoya, including the series' only monorail. You play as a train engineer which serve the Meitetsu Nagoya line in Japan. There are many kinds of trains that you can drive, from express trains to monorails. Some trains are locked until you finish a mission, for example you can only drive monorails until you've finished the commuter and express train missions. All of the game parts, except the menu and station names, are in Japanese. In addition or the Meitetsu Nagoya Line, coverage includes Meitetsu Inuyama Line, Meitetsu Minomachi Line and Meitetsu Monkey Park Monorail Line. This was the first version to feature a monorail, and also featured a Meitetsu hybrid light rail route which ran both on regular train lines and as a sort of urban tram on special lanes in city streets. Part of the gameplay of this required the user to stop for regular traffic signals and avoid car traffic. This was the Densha de Go player's first opportunity to drive a vehicle much lighter (and thus shorter stopping distance) than standard trains. In this version, the driver must sound the horn before beginning to accelerate out of a station. This is unique to this title. The gameplay, physics, and strictness of this version were all somewhat relaxed compared to previous versions. The game was published by Taito for the Sony PlayStation in Japan on January 27, 2000. It was later ported to the PC by Unbalance on December 1, 2000. The PS1 version later received a re-release as part of D3Publisher's Simple 1500 series of budget games, as Simple 1500 Series Vol. 102: The Densha Untenshi - Densha de Go! Nagoya Tetsudou-hen, on August 29, 2002.

31.12.1987

17.03.2011

Build And Operate The Railroad Of Your Dreams....With Your Friends! TS12 includes the most exciting new feature in the history of Trainz. The players have asked for it and we have delivered Trainz Multiplayer. Now players from all over the world can build, play and operate railroads together!