Transformers: Beast Wars Transmetals
Buy
Part of franchise:
Transformers
(last 3 games)
Choose your loyalty by playing as iconic AUTOBOTS or DECEPTICONS including Bumblebee, Megatron and Optimus Prime, and collect the stolen Prime Relics across the tracks to unlock new skills. Make it to the finish line by racing around 10 battle-race circuits in both vehicle and bot form, beating enemies along the way in exciting rogue-lite combat!
Battle and explore as courageous Autobot, Bumblebee, in an exciting action adventure to stop his nemesis, Mandroid, from becoming the ultimate evil cyborg.
Transformers Beyond Reality is an arcade-style first-person VR shooter. Join the fight as one of the first human recruits and immerse yourself in the world of the TRANSFORMERS. Battle alongside your favourite Autobots as you fight to defeat the Decepticons and save both Earth and Cybertron.
Could be interesting
Six monsters battle through seven destructive locations in an attempt to prove themselves as the greatest monster to walk the Earth. Each monster has a personal set of punches, kicks and special moves to Dominate over the competition. Game features include 7 monsters each with their own home arena and special moves, power-ups and weapons revealed by destroyings buildings, five different modes including link mode to play against four friends, and customized fights for unlimited styles of gameplay.
The Transformers: Battle to Save the Earth is a computer game for the Commodore 64 designed by David Crane with music by Russell Lieblich, released in 1986 by Activision. In the game, the Autobot team must defend a number of sites from Decepticon attack. These sites are presented on an overworld map, and the player can dispatch Autobots to these sites via connecting roads. In an attack, gameplay consists of a first-person fixed-perspective shooting game, where the player must prevent an endless army of multi-colored Seekers from stealing various materials.
Get ready to rock your world with the Mighty Morphin Power Rangers Fighting Edition. A three mode, smashing, bashing, monster trashing no-holds barred slugfest. This one-on-one two player simultaneous fighting game features your favourite Power Zord and a host of evil meanies. The Thunder Megazord, the Shogun Megazord, the Ninja Megazord, Lord Zedd, Goldar, and many more compete for total galactic supremacy in the mother of all battles. When the dust clears, only one will remain standing - who will be crowned the mightiest, morphiest warrior in the universe?
Medabots AX is a 2D fighting game based on Medarot G, released only in North America. There were two versions released, Metabee and Rokusho.
Welcome to One Must Fall 2097. This game is an action-fighting game similar to Street Fighter or Mortal Kombat but it has a much more to offer. Once you're into the game, you choose your pilot. Each pilot has different strengths and weaknesses. You may want one that is faster, or that can take a punch or two, or one that just looks good. Each pilot needs a good vehicle, or a robot in this case. You fight other piloted robots. For victory, You gain money, for money, You can buy some upgrades and beat more robots. The economy part of this game is really simple :-), but gives new experience from a simple fighting game. In the background story of the robot-fighting games are multinational corporations. One such corporation, World Aeronautics and Robotics (WAR), runs the entire show. WAR was started as a research institute to provide human-assisted robots for space travel. Their first prototypes were activated in 2009 and were immediately put to use by a conglomeration of companies from Japanamerica to build the first ACTIVE space station. The HAR's were better than conventional robots in that they were completely operated by a single human whose brain controlled the robot's systems via remote. The "pilot" actually "became" the robot for all intents and purposes, but no danger to the pilot was possible. At the end of 21st century You have a chance to write history. You've waited for this night since you were a child. Fifteen years of training will be used tonight. The main prize is waiting...
The Super NES version of Mighty Morphin Power Rangers: The Movie is a side-scrolling action game similar to the previous SNES game based on the series. The game can be played by one or two players with six available characters. Billy and Kimberly return from the previous game along with the introduction of Tommy, as the White Ranger (opposed to appearing as Green Ranger), three new rookie rangers, Rocky, Adam, and Aisha, who replaces Jason, Zack, & Trini from the original game. The player begins each stage as his or her character's civilian persona. The player can fill up a "Morphing meter" next to their life gauge by picking up thunderbolt-shaped items (whether by small bolts or morphing sign bolts). These items are dropped by enemies and can also be used to perform a special attack when the character is morphed in Ranger Mode. A Special code made for the game can have the players begin the stages as the morphed Rangers instead of their civilian persona. Once the Morphin' meter is filled, the player can press the special attack button to morph; an animated sequence begins showing the rangers morphing in a digitized video (Based of the Season 2's transformation without showing the Red Ranger helmet configuring at the end). The method also occurs automatically after the player goes throughout the mission in civilian mode encountering the boss triggering the morph sequence (regardless of how much energy of the morphin' meter is filled up). The game consists of seven stages. The player fights against Lord Zedd's Putty Patrol until reaching the end of stage boss. The first five bosses are all monsters from the TV show's second season, while the sixth one is an original creation for the game. The final boss is Ivan Ooze, the film's antagonist. Unlike the first game, there are no giant robot battles in this version, although the Ninja Megazord from the film (and the show's third season) makes an appearance during the ending sequence.
The Genesis version of Mighty Morphin Power Rangers: The Movie is a side-scrolling beat-'em-up that can be played by up to two players, where the player can control both the Rangers themselves and their Zords (depending on the level). The game consists of six stages, with the first two stages and the final one covering events from the film, whereas Stage 3 to 5 are set before the events of the film and adapts key episodes from the TV show's second season (namely "White Light", "Ninja Encounter", and "Power Transfer"). The game's soundtrack, composed by Hikoshi Hashimoto, features hard rock arrangements of Ron Wasserman's original TV themes. The game contains a total of nine rangers: Tommy, Adam, Kimberly, Billy, Aisha, Rocky, Zach, Trini, and Jason. When selecting Jason, Zach, and Trini, the voice clips of Adam, Aisha, and Rocky are heard when calling out their respective Zord name as their morphing command. The reason for this is because the original actors for them were released from contract after the events of the Power Transfer two-parter episode of Mighty Morphin' Power Rangers. Sega and Banpresto asked for permission from Saban Entertainment to use their characters but have the three replacements use their voices instead of Jason, Trini, and Zach. There are cinematic scenes in digitized form that are abridged from the movie and some from Season 2 of the show. Lord Zedd, Goldar, the Putty Patrol, and Oozemen appear as sub-enemies. Nimrod the Scarlet Sentinel, AC, and DC are renamed in this title as Sentinel Neck, Sentinel Ear, and Sentinel Ring respectively. Players also can fight the Ecto-Morphicons using Ninja Megazord or Falcon Zord (both by 2-Player mode; Thunder Megazord and Mega Tigerzord against the Sentinels). Bulk and Skull also appear as cameos in the game's ending.
Ultraman Fighting Evolution 0 (ウルトラマン ファイティング エボリューション ゼロ) is a fighting game from the series Ultraman Fighting Evolution. It is the fifth and currently last entry in the series. The game was released to coincide with the release of the film, Ultraman Mebius & the Ultra Brothers. Both the movie and the game were created to commemorate the 40th anniversary of Ultraman. Story mode for the Ultra Brothers takes place sometime before the movie while Ultraman Mebius' story mode takes place after Ultraman, Ultraseven, Ultraman Jack and Ultraman Ace got stuck on Earth after fighting U-Killersaurus.
Kamen Rider returns to the fighting game genre after a brief absence.
The Japanese animé series known as Gundam Wing is the basis for Gundam Battle Assault, a 2D one-on-one fighting game for the PlayStation. This robotic brawler pits Gundam against Gundam using a traditional side-view fighting engine. The different robots that appear in Gundam Battle Assault spring forth from all over the series' lengthy fictional timeline. New fans will most recognize the Gundam Wing model, while those who've followed the different shows for a while will find many old favorites, such as Z Gundam, Qubeley, and Zaku II.