Trex and Muscle Sam: A New Kickstart!

The two protagonists, Trex and Muscle Sam, are the sons of two legends of the tag team wrestling working in the same company where their fathers had a fundamental role in its creation. Unlike their fathers, Trex and Sam are not very successful on the ring and don't have many fans. Trex is an egocentric maniac that tries desperately to achieve success, but is actually an insecure nerd on the inside. He's Muscle Sam childhood friend and he's one of the few people that can understand what he says. Muscle Sam most distinctive tract is that he's an anthropomorphic cat, but it's not a weird occurrence in a world where everyone impersonates their gimmick. He's not a very talkative guy, mostly because very few people can understand what he says. What Sam thinks is a mystery: sometimes he acts like a very brilliant person, sometimes like an instinctive animal.

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TREX and Muscle Sam

02.10.2009

T-Rex and Muscle Sam: Big Trouble in Smashing Potatoes Federation is an adventure game with a classic point-and-click interface. It uses a verbcoin-system for the interaction. When a character or an object is clicked, a coin interface appears with the actions "talk", "use" and "look". The game was a pilot for a comic series on the wrestling world. The supported languages are English and Italian. T-Rex and Muscle Sam are two wrestlers descended from two former legends. They fight at the wrestling league SPF for long and have quickly become tag team champions, as their fathers were in the past. But one evening during an interview, their belts are stolen. The heroes need to get them back, taking them to the limits of absurdity, during which they encounter crazy characters and comical situations.

01.01.1970

The two protagonists, Trex and Muscle Sam, are the sons of two legends of the tag team wrestling working in the same company where their fathers had a fundamental role in its creation. Unlike their fathers, Trex and Sam are not very successful on the ring and don't have many fans. Trex is an egocentric maniac that tries desperately to achieve success, but is actually an insecure nerd on the inside. He's Muscle Sam childhood friend and he's one of the few people that can understand what he says. Muscle Sam most distinctive tract is that he's an anthropomorphic cat, but it's not a weird occurrence in a world where everyone impersonates their gimmick. He's not a very talkative guy, mostly because very few people can understand what he says. What Sam thinks is a mystery: sometimes he acts like a very brilliant person, sometimes like an instinctive animal.

Could be interesting

02.10.2009

T-Rex and Muscle Sam: Big Trouble in Smashing Potatoes Federation is an adventure game with a classic point-and-click interface. It uses a verbcoin-system for the interaction. When a character or an object is clicked, a coin interface appears with the actions "talk", "use" and "look". The game was a pilot for a comic series on the wrestling world. The supported languages are English and Italian. T-Rex and Muscle Sam are two wrestlers descended from two former legends. They fight at the wrestling league SPF for long and have quickly become tag team champions, as their fathers were in the past. But one evening during an interview, their belts are stolen. The heroes need to get them back, taking them to the limits of absurdity, during which they encounter crazy characters and comical situations.

22.02.2001

A Point And Click Adventure Game created by Ed Day as part of the Reality-On-The-Norm project.

04.11.2008

The story takes place in the imaginary town of Dovadula's, where Punkkommando is trying to destroy the town with his bass guitar. The police stop Punkkommando's plan and he runs away. Punkkommando loses his bass guitar, and to escape the policeman he assumes the identity of the crazy green man Capitan Fortuna. Then he goes to his music master Matt Freeman to find a method to definitively destroy Dovadula's.

06.09.2001

A Point And Click Adventure Game created by Ross Norton as part of the Reality-On-The-Norm project.

26.08.2001

A Point And Click Adventure Game created by Dave Gilbert as part of the Reality-On-The-Norm project.

25.03.2003

A Point And Click Adventure Game created by Dave Gilbert as part of the Reality-On-The-Norm project.

31.03.2001

A Point And Click Adventure Game created by Ben Pettengill as part of the Reality-On-The-Norm Project.

31.12.1986

Labyrinth: The Computer Game is a 1986 graphic adventure game developed by Lucasfilm Games and published by Activision. Based on the fantasy film Labyrinth, it tasks the player with navigating a maze while solving puzzles and evading dangers. The player's goal is to find and defeat the main antagonist, Jareth, within 13 real-time hours. Unlike other adventure games of the period, Labyrinth does not feature a command-line interface. Instead, the player uses two scrolling "word wheel" menus on the screen to construct basic sentences.

01.10.1986

King's Quest III: To Heir is Human is an adventure game in the King's Quest series. Players control Gwydion, a young slave to the evil wizard Manannan in the land of Llewdor. The game follows Gwydion's journey as he learns magic, escapes his captor, and discovers his true identity as the lost prince of Daventry. Players must solve puzzles, avoid the wizard's watchful eye, and navigate various dangers to complete their quest. The game expands on the series' fantasy setting, introducing new locations and characters while maintaining the puzzle-solving and exploration elements that define the King's Quest franchise. As the third installment in the series, King's Quest III continues the story of the royal family of Daventry, connecting to the broader narrative of the King's Quest saga.

23.09.1988

King's Quest IV: The Perils of Rosella is an adventure game in the King's Quest series. Players control Princess Rosella, daughter of King Graham, as she embarks on a quest to save her father's life and rescue a fairy kingdom. The game takes place in the land of Tamir, where Rosella must find a magical fruit to heal her ailing father while also helping the fairy queen Genesta reclaim her stolen talisman from the evil fairy Lolotte. Players navigate Rosella through various environments, solving puzzles and interacting with characters from folklore and fairy tales. King's Quest IV introduces real-time elements and day-night cycles to the series, affecting gameplay and puzzle solutions. The game expands on the series' narrative by focusing on a female protagonist and exploring new themes while maintaining the fantasy setting and puzzle-solving mechanics characteristic of the King's Quest franchise.