True Love Story 2

21.01.1999
Genre: Visual Novel
Each of the three discs is available for the first, second and third semesters, and you can play through to the end of the game without having to replace the disc. Each semester, the characters, events and opening movies are different versions. It is a sequel that continues the concept of the previous work and attempts to enrich the content. The player becomes a second-year student at Aobadai High School and aims to create a girlfriend in about a month before transferring to another school. The theme is "preciousness". At the start of the play, you select three keywords, the semester, the main character's ability tendency. The ability tendency is linked with the preference of the target character, and changes the rising curve of appearance event, friendliness and admiration. Keywords can be used as your favorite topic when you have a conversation on your way home from school, and their response also changes depending on your partner's preference.
The protagonist has just been moved with his sister Kimiko to a new town, due to the sudden transfer of their parents. Suddenly, a bunch of girls arrive in his life: his childhood friend, a tomboy, a clumsy junior, a silent classmate... Love has arrived to his life.

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Part of collection:
True Love Story (last 3 games)

05.04.2001

True Love Story 3 follows a male protagonist in his third year of junior high as he aims to confess his love, particularly to his longtime crush, Aotsuki Takane, whom he's introduced to by his twin sister, Kaname. The game stands out for its high interactivity, with frequent repeated stock dialogues. Players track characters’ friendship and affection levels using a triangular chart, which they can check through Kaname. Instead of playing every day, players choose specific “try-your-best days,” which impact enthusiasm and event frequency. Its most unique feature is the detailed conversation system. On sunny weekdays, the player can attempt to walk home with a girl, triggering a complex dialogue mini-game. The goal is to raise her "heartthrob gauge" without overloading her pounding heart, and possibly score a date.

21.01.1999

Each of the three discs is available for the first, second and third semesters, and you can play through to the end of the game without having to replace the disc. Each semester, the characters, events and opening movies are different versions. It is a sequel that continues the concept of the previous work and attempts to enrich the content. The player becomes a second-year student at Aobadai High School and aims to create a girlfriend in about a month before transferring to another school. The theme is "preciousness". At the start of the play, you select three keywords, the semester, the main character's ability tendency. The ability tendency is linked with the preference of the target character, and changes the rising curve of appearance event, friendliness and admiration. Keywords can be used as your favorite topic when you have a conversation on your way home from school, and their response also changes depending on your partner's preference.

11.12.1997

The game is largely similar to True Love Story. For each character, we increased the number of date events from two to three per season. Ordinary events have also been added, such as adding voice actors to male students and allowing them to go home with the protagonist's younger sister Misaki. The opening movie has been changed along with the change of the theme song.

Could be interesting

05.04.2001

True Love Story 3 follows a male protagonist in his third year of junior high as he aims to confess his love, particularly to his longtime crush, Aotsuki Takane, whom he's introduced to by his twin sister, Kaname. The game stands out for its high interactivity, with frequent repeated stock dialogues. Players track characters’ friendship and affection levels using a triangular chart, which they can check through Kaname. Instead of playing every day, players choose specific “try-your-best days,” which impact enthusiasm and event frequency. Its most unique feature is the detailed conversation system. On sunny weekdays, the player can attempt to walk home with a girl, triggering a complex dialogue mini-game. The goal is to raise her "heartthrob gauge" without overloading her pounding heart, and possibly score a date.

13.12.1996

True Love Story is a visual novel styled love simulation game where the protagonist meets many girls and has one month's time to make one of them fall in love with him. The player moved to a new town and is living with his younger sister. The story progresses in a typical visual novel style where one reads onscreen text, talks to present characters and moves from location to location in a determined order. Free movement is not done directly on a map but is rather scheduled. During school and lunch breaks the player can schedule places on school campus he wishes to visit, and after school additional scheduling of the place around the town can be selected. Depending on place one visits, the location will have different girls to talk to, or if noone and the player will soon leave the place without engaging in any dialogue with anyone.

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LovePretend is an otome visual novel for Nintendo Switch, developed by Idea Factory. Can Chiyuki draw up a script about fake lovers, while not knowing anything about falling in love herself?

01.01.1970

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Yuuga Kamijo and Hotaru Shinonome were freshmen in high school, living in the same apartment building. They were so close that they walked to and from school together every day. Then one day after school, Yuuga meets an older student who calls herself "Manami." With Manami's addition to their daily life, the ordinary routine is gradually taking an unexpected turn. What is life? What is happiness? Self-love, self-hatred, self-denial, self-made choice, the story of a boy's rebirth after losing his reason for living.

03.04.2023

a phone found in tall grass is an experimental visual novel made in one month. There are no choices and should take between ten and twenty minutes to read. It tells the story of an apocalypse and three aimless 20-something adults stuck in the middle, via tweets. Read the latest news! Shitpost while hurtling towards oblivion! Tell your closest friends how much you love them!

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A game about abandoning community.