True Love Story: Remember My Heart

11.12.1997

Expanded game

Genre: Visual Novel
The game is largely similar to True Love Story. For each character, we increased the number of date events from two to three per season. Ordinary events have also been added, such as adding voice actors to male students and allowing them to go home with the protagonist's younger sister Misaki. The opening movie has been changed along with the change of the theme song.

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Parent game

13.12.1996

True Love Story is a visual novel styled love simulation game where the protagonist meets many girls and has one month's time to make one of them fall in love with him. The player moved to a new town and is living with his younger sister. The story progresses in a typical visual novel style where one reads onscreen text, talks to present characters and moves from location to location in a determined order. Free movement is not done directly on a map but is rather scheduled. During school and lunch breaks the player can schedule places on school campus he wishes to visit, and after school additional scheduling of the place around the town can be selected. Depending on place one visits, the location will have different girls to talk to, or if noone and the player will soon leave the place without engaging in any dialogue with anyone.

Part of collection:
True Love Story (last 3 games)

05.04.2001

True Love Story 3 follows a male protagonist in his third year of junior high as he aims to confess his love, particularly to his longtime crush, Aotsuki Takane, whom he's introduced to by his twin sister, Kaname. The game stands out for its high interactivity, with frequent repeated stock dialogues. Players track characters’ friendship and affection levels using a triangular chart, which they can check through Kaname. Instead of playing every day, players choose specific “try-your-best days,” which impact enthusiasm and event frequency. Its most unique feature is the detailed conversation system. On sunny weekdays, the player can attempt to walk home with a girl, triggering a complex dialogue mini-game. The goal is to raise her "heartthrob gauge" without overloading her pounding heart, and possibly score a date.

21.01.1999

Each of the three discs is available for the first, second and third semesters, and you can play through to the end of the game without having to replace the disc. Each semester, the characters, events and opening movies are different versions. It is a sequel that continues the concept of the previous work and attempts to enrich the content. The player becomes a second-year student at Aobadai High School and aims to create a girlfriend in about a month before transferring to another school. The theme is "preciousness". At the start of the play, you select three keywords, the semester, the main character's ability tendency. The ability tendency is linked with the preference of the target character, and changes the rising curve of appearance event, friendliness and admiration. Keywords can be used as your favorite topic when you have a conversation on your way home from school, and their response also changes depending on your partner's preference.

11.12.1997

The game is largely similar to True Love Story. For each character, we increased the number of date events from two to three per season. Ordinary events have also been added, such as adding voice actors to male students and allowing them to go home with the protagonist's younger sister Misaki. The opening movie has been changed along with the change of the theme song.

Could be interesting

05.04.2001

True Love Story 3 follows a male protagonist in his third year of junior high as he aims to confess his love, particularly to his longtime crush, Aotsuki Takane, whom he's introduced to by his twin sister, Kaname. The game stands out for its high interactivity, with frequent repeated stock dialogues. Players track characters’ friendship and affection levels using a triangular chart, which they can check through Kaname. Instead of playing every day, players choose specific “try-your-best days,” which impact enthusiasm and event frequency. Its most unique feature is the detailed conversation system. On sunny weekdays, the player can attempt to walk home with a girl, triggering a complex dialogue mini-game. The goal is to raise her "heartthrob gauge" without overloading her pounding heart, and possibly score a date.

13.12.1996

True Love Story is a visual novel styled love simulation game where the protagonist meets many girls and has one month's time to make one of them fall in love with him. The player moved to a new town and is living with his younger sister. The story progresses in a typical visual novel style where one reads onscreen text, talks to present characters and moves from location to location in a determined order. Free movement is not done directly on a map but is rather scheduled. During school and lunch breaks the player can schedule places on school campus he wishes to visit, and after school additional scheduling of the place around the town can be selected. Depending on place one visits, the location will have different girls to talk to, or if noone and the player will soon leave the place without engaging in any dialogue with anyone.

21.01.1999

Each of the three discs is available for the first, second and third semesters, and you can play through to the end of the game without having to replace the disc. Each semester, the characters, events and opening movies are different versions. It is a sequel that continues the concept of the previous work and attempts to enrich the content. The player becomes a second-year student at Aobadai High School and aims to create a girlfriend in about a month before transferring to another school. The theme is "preciousness". At the start of the play, you select three keywords, the semester, the main character's ability tendency. The ability tendency is linked with the preference of the target character, and changes the rising curve of appearance event, friendliness and admiration. Keywords can be used as your favorite topic when you have a conversation on your way home from school, and their response also changes depending on your partner's preference.

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