True Love Story: Remember My Heart

11.12.1997
Genre: Visual Novel
The game is largely similar to True Love Story. For each character, we increased the number of date events from two to three per season. Ordinary events have also been added, such as adding voice actors to male students and allowing them to go home with the protagonist's younger sister Misaki. The opening movie has been changed along with the change of the theme song.

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Parent game

13.12.1996

True Love Story is a visual novel styled love simulation game where the protagonist meets many girls and has one month's time to make one of them fall in love with him. The player moved to a new town and is living with his younger sister. The story progresses in a typical visual novel style where one reads onscreen text, talks to present characters and moves from location to location in a determined order. Free movement is not done directly on a map but is rather scheduled. During school and lunch breaks the player can schedule places on school campus he wishes to visit, and after school additional scheduling of the place around the town can be selected. Depending on place one visits, the location will have different girls to talk to, or if noone and the player will soon leave the place without engaging in any dialogue with anyone.

Part of collection:
True Love Story (last 3 games)

05.04.2001

True Love Story 3 follows a male protagonist in his third year of junior high as he aims to confess his love, particularly to his longtime crush, Aotsuki Takane, whom he's introduced to by his twin sister, Kaname. The game stands out for its high interactivity, with frequent repeated stock dialogues. Players track characters’ friendship and affection levels using a triangular chart, which they can check through Kaname. Instead of playing every day, players choose specific “try-your-best days,” which impact enthusiasm and event frequency. Its most unique feature is the detailed conversation system. On sunny weekdays, the player can attempt to walk home with a girl, triggering a complex dialogue mini-game. The goal is to raise her "heartthrob gauge" without overloading her pounding heart, and possibly score a date.

21.01.1999

Each of the three discs is available for the first, second and third semesters, and you can play through to the end of the game without having to replace the disc. Each semester, the characters, events and opening movies are different versions. It is a sequel that continues the concept of the previous work and attempts to enrich the content. The player becomes a second-year student at Aobadai High School and aims to create a girlfriend in about a month before transferring to another school. The theme is "preciousness". At the start of the play, you select three keywords, the semester, the main character's ability tendency. The ability tendency is linked with the preference of the target character, and changes the rising curve of appearance event, friendliness and admiration. Keywords can be used as your favorite topic when you have a conversation on your way home from school, and their response also changes depending on your partner's preference.

11.12.1997

The game is largely similar to True Love Story. For each character, we increased the number of date events from two to three per season. Ordinary events have also been added, such as adding voice actors to male students and allowing them to go home with the protagonist's younger sister Misaki. The opening movie has been changed along with the change of the theme song.

Could be interesting

22.06.2016

This game is a male-oriented visual novel that features text, illustration, and voice. The game centers around dating and carries an uplifting sensibility. The play time is around 5-6 hours.

05.04.2001

True Love Story 3 follows a male protagonist in his third year of junior high as he aims to confess his love, particularly to his longtime crush, Aotsuki Takane, whom he's introduced to by his twin sister, Kaname. The game stands out for its high interactivity, with frequent repeated stock dialogues. Players track characters’ friendship and affection levels using a triangular chart, which they can check through Kaname. Instead of playing every day, players choose specific “try-your-best days,” which impact enthusiasm and event frequency. Its most unique feature is the detailed conversation system. On sunny weekdays, the player can attempt to walk home with a girl, triggering a complex dialogue mini-game. The goal is to raise her "heartthrob gauge" without overloading her pounding heart, and possibly score a date.

21.01.1999

Each of the three discs is available for the first, second and third semesters, and you can play through to the end of the game without having to replace the disc. Each semester, the characters, events and opening movies are different versions. It is a sequel that continues the concept of the previous work and attempts to enrich the content. The player becomes a second-year student at Aobadai High School and aims to create a girlfriend in about a month before transferring to another school. The theme is "preciousness". At the start of the play, you select three keywords, the semester, the main character's ability tendency. The ability tendency is linked with the preference of the target character, and changes the rising curve of appearance event, friendliness and admiration. Keywords can be used as your favorite topic when you have a conversation on your way home from school, and their response also changes depending on your partner's preference.

14.04.2026

Welcome to a new cats paradise where all kinds of nekos over the world will gather around you.

25.03.2021

LovePretend is an otome visual novel for Nintendo Switch, developed by Idea Factory. Can Chiyuki draw up a script about fake lovers, while not knowing anything about falling in love herself?

09.04.2026

A short story about a long dream.

06.02.2026

A short conversation with an artist called Michel Liu.

16.02.2020

What remains here is only the pitiful result of wanting to take back one's own regrets. Several years after the end of the war between humans and fairies, while the capital has recovered splendidly, many districts are still in the midst of recovering from the war. As part of his training, Martin, a young man studying to become a clergy, is traveling from town to town in order to deliver assistance, his friend and companion Chloe in tow. One day, circumstances brought 'their journey' to an abrupt end. When they awoke, they were in a cold underground world, as dark as the night. According to Hugo, a fairy they met there, they were in an alternate dimension known as Rimbus, and the only way to return to the surface was to wait for a large door to open, which only does so on its own accord. "If you're lucky, you might make it out pretty soon, but if you're not, it may never open in your lifetime. And once that door is open, 'only one person' can leave." Martin was at a loss, but in contrast the corners of Chloe's mouth slowly lifted up. It was a dark and twisted smile that somewhat seemed happy.

15.07.2018

Ricardo is but a young man who dreams of becoming a splendid gardener. By day, he works as a helper in a lord's mansion, learning the basics from the gardeners who are his seniors. By night, he heads to a secret place where he deepens his bonds with a peculiar-looking friend. Switching between the normal and the abnormal, he was satisfied with his daily life. One day, the lord's son singles him out to be his playmate. His enjoyable days as a helper were turned upside down, as he was slowly but surely forced into an uncomfortable life as a boring 'playmate'. What was gained, and what was lost? 'Friendship' and 'promises' intertwine, and his daily life begins to be encroached on by a fruitless miracle.