Twenty Days

Genre: Adventure Indie
Twenty Days is a 2D top-down survival sandbox focused on staying alive for as long as possible. The game offers a wide range of tools, from simple flint and stone ones to more advanced garnet gear. One of its core features is a fully changeable world, where players can break and build almost anything to shape the environment around them. To survive, players must manage hunger, grow food by planting bushes and carrots, or hunt animals like chickens. A crafting system ties everything together, giving a clear sense of progression as new tools and possibilities are unlocked
In Twenty Days, the player discovers a mysterious village deep in the forest, where locals speak of a legendary mage. According to the tale, the mage conducted secret experiments and built a large base with an arena containing a pedestal meant for summoning a demon—but he never completed the ritual. Players will eventually receive a note detailing the legend and hints about the arena’s location. Visiting the ruined base and placing a special stone on the pedestal will trigger a boss encounter, after which a unique amulet can be obtained, granting permanent health regeneration. This storyline is currently in development and not yet implemented in the gameplay. Players can expect it to gradually unfold as new updates are added

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