UEFA Champions League 2004-2005

03.02.2005
Critic 60/100
Users 50/100
Genre: Simulator Sport
The Champions League, where the player leads one team to the Final in the Atatürk Olympic Stadium in Istanbul, in the quest to succeed FC Porto as European Champions, is one of the available modes, but not the most important. That honour goes to the "The Season" mode, where the player starts by creating his managing avatar, and then proceeds to a a series of 50 missions, with the first being a close last-week match against a Champions League spot rival, proceeding with a buyout of the club and increased expectations, and (hopefully) closing with the Champions League final. This mode also allows players to unlock additional features such as balls, a stadium and special exhibition modes by fulfilling objectives set by the club president during the season, some of them crucial matches (which can result in a sacking if failed), others simply a matter of balancing the squad. Other modes include the usual friendlies, "home and away" (a two-legged friendly), scenarios (where the player can create situations such as a defending a 1-0 nil for 45 minutes while two man down) and practice.

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Part of collection:
UEFA Champions League (last 3 games)

20.03.2007

UEFA Champions League 2006–2007 is the official video game of the UEFA Champions League of 2006/2007. Developed by EA Canada, it is published by Electronic Arts worldwide under the EA Sports label. It was released on 20 March 2007 in North America, 22 March in Australia, and 23 March in Europe.[1]

03.02.2005

The Champions League, where the player leads one team to the Final in the Atatürk Olympic Stadium in Istanbul, in the quest to succeed FC Porto as European Champions, is one of the available modes, but not the most important. That honour goes to the "The Season" mode, where the player starts by creating his managing avatar, and then proceeds to a a series of 50 missions, with the first being a close last-week match against a Champions League spot rival, proceeding with a buyout of the club and increased expectations, and (hopefully) closing with the Champions League final. This mode also allows players to unlock additional features such as balls, a stadium and special exhibition modes by fulfilling objectives set by the club president during the season, some of them crucial matches (which can result in a sacking if failed), others simply a matter of balancing the squad. Other modes include the usual friendlies, "home and away" (a two-legged friendly), scenarios (where the player can create situations such as a defending a 1-0 nil for 45 minutes while two man down) and practice.

01.02.2002

Installment in the UEFA soccer simulation series, featuring rosters and up-to-date data from the 2001/2002 season. This Season's UEFA Champions League gives you the unique opportunity to play against Europe's leading clubs, while also offering you the option to take on previous winners, since 1960. The Official Video Game of The UEFA CHAMPIONS LEAGUE Season 2000/2001. Developed by Silicon Dreams, UEFA Champions League Season 2001/2002 was only released in the Europe market.

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