UEFA Euro 96 England
Buy
Part of collection:
UEFA Champions League
(last 3 games)
UEFA Champions League 2006–2007 is the official video game of the UEFA Champions League of 2006/2007. Developed by EA Canada, it is published by Electronic Arts worldwide under the EA Sports label. It was released on 20 March 2007 in North America, 22 March in Australia, and 23 March in Europe.[1]
The Champions League, where the player leads one team to the Final in the Atatürk Olympic Stadium in Istanbul, in the quest to succeed FC Porto as European Champions, is one of the available modes, but not the most important. That honour goes to the "The Season" mode, where the player starts by creating his managing avatar, and then proceeds to a a series of 50 missions, with the first being a close last-week match against a Champions League spot rival, proceeding with a buyout of the club and increased expectations, and (hopefully) closing with the Champions League final. This mode also allows players to unlock additional features such as balls, a stadium and special exhibition modes by fulfilling objectives set by the club president during the season, some of them crucial matches (which can result in a sacking if failed), others simply a matter of balancing the squad. Other modes include the usual friendlies, "home and away" (a two-legged friendly), scenarios (where the player can create situations such as a defending a 1-0 nil for 45 minutes while two man down) and practice.
Installment in the UEFA soccer simulation series, featuring rosters and up-to-date data from the 2001/2002 season. This Season's UEFA Champions League gives you the unique opportunity to play against Europe's leading clubs, while also offering you the option to take on previous winners, since 1960. The Official Video Game of The UEFA CHAMPIONS LEAGUE Season 2000/2001. Developed by Silicon Dreams, UEFA Champions League Season 2001/2002 was only released in the Europe market.
Could be interesting
The main feature of the game is the World Cup tournament itself, where the player may use either the actual groups used in the finals, or groups composed of a random selection of the included teams. Each match takes place in a recreation of the venue it was played in the actual tournament. As in the real tournament, group games do not go to extra time or a penalty shootout but knockout matches do.
Soccer game, developed to coincide with the finals of the UEFA EURO 2004 tournament in Portugal (June 2004). In UEFA EURO 2004, gamers can play as any of the 51 European nations as you immerse yourself in the deepest championship mode ever released. Players can arrange and play friendly matches against other nations or play through the tournament going from qualifying, to playoffs and into the finals. In addition to tracking injuries and suspensions, a new dynamic morale system will track players' morale, which will fluctuate based on individual and team performances and affect player abilities on the field.
World Cup 2002 is the official game of the 17th FIFA World Cup, held in Korea and Japan between May 31 and June 30. It is based on the engine of FIFA Soccer 2002, so experienced Fifa players can get used for it quite fast. It is based on the 2002 World Cup - Korea and Japan, and includes all of the countries who promoted to the World Cup, and a lot more. Small statistics are shown for every country - their last biggest win, appearances at the World Cup, etc. The stadium and all players are really detailed. The player's texture's resolution is so high, you can easily recognize most of them. The stadium is big and impressive, and full of colored crowd. As in FIFA Soccer 2002, animation were taken from real players, with motion sensors. Thus, some new animation were added - new sliding, falling, and more. And the newest feature of 2002 FIFA World Cup, is the air ball control model. You can take balls from the air, and have much more control with them - creating great goals from the air.
After the first game proved to be a worldwide success, EA developed this sequel exclusively for Sega's 16-bit console. The biggest change from FIFA International Soccer are obviously the dozens of club teams from England, France, Germany, Italy, The Netherlands, United States, Spain and Brazil, taking the team number tally to over 200. This also increased the number of competitions, with each country having it's own League, Tournament and Playoff. Also new, a battery backup allowed to save up to four competitions in the cartridge, replacing passwords. For those who want to settle things the fast way, a Penalty Shootout training mode was added.
UEFA EURO 2008 will feature stunning visual representations of the world's most famous football players, playing in a more accessible, faster paced and responsive version of the market-leading EA SPORTS football engine, and all of the teams and official stadiums that will be part of UEFA EURO 2008. The videogame will enable gamers to play as their favorite country from qualification right through to a virtual reproduction of the championship tournament. Take on the challenge of leading one of over 50 European national teams to glory as UEFA EURO 2008 recreates all the drama and excitement of the official tournament. « less
FIFA International Soccer is a 1993 association football video game developed by EA Canada's Extended Play Productions team and published by Electronic Arts. The game was released for the Sega Mega Drive/Genesis console in December 1993 and ported to numerous other systems in 1994. It is the first game in the FIFA series.
FIFA 99 features an elite league called the "European Dream League" in which 20 top teams from across Europe battle it out in a league format. It was also the first game to feature a block containing teams which did not pertain to any of the main leagues (back then, it was known as "Rest of Europe" since all teams were European, the vast majority of them featured either in the 1998-99 season of the UEFA Cup or Champions League). Graphically, it is a major improvement over FIFA '98, with the inclusion of basic facial animations and different players' heights as well as certain other cosmetic features such as improved kits and emblems, although they are unlicensed. Gamers may also create their own custom cups and leagues and select the teams they wish to participate.
FIFA 2001 aims to immerse its fans with the most realistic football experience possible. Over 50 international teams, including England, France, Germany, Holland, Spain, and the United States have made the cut, while 17 of the planet's top leagues have been incorporated as well. New motion captured moves from Matthaus, Mendieta, Scholes, and other soccer legends support the game's realism, with animated linesman and authentic light sourcing add that much more to the presentation. Perhaps the most important features, though, are the advanced sets of artificial intelligence, in-game cinematic cutscenes, and a ton of game modes that have been specially built for tournaments from around the world.
UEFA Champions League Season 1999/2000 is a Sports game, developed by Silicon Dreams and published by Eidos Interactive, which was released in Europe in 2000.
FIFA 15 is a football simulation game developed by EA Canada and published by Electronic Arts. FIFA 15 is the first of the series to be developed for next generation (Xbox One and PS4) consoles and also features the new Ignite game engine.