Ugh!
Buy
Part of collection:
Ugh!
Ugh! is an arcade/flight game developed by Bones Park Software Artistic and published in 1992 by PlayByte for the Amiga, Commodore 64 and DOS. The game is a clone of Space Taxi. It features a caveman who, in order to appeal to his beloved future mate, controls a stone-age muscle-powered helicopter, picking up passengers and flying them to the desired location for money. The player must venture through 69 levels, and must evade natural obstacles as well as hostile Dinosaurs and "Birds" (actually pterosaurs). Collisions with obstacles, hard landings and touching obstacles with the helicopter's rotor inflict damage to the helicopter. Also, powering the helicopter exhausts the pilot, which may be recovered by picking up fruits knocked off Tree with Stone. Stone may be also dropped on a hostile monster, knocking it out for a short time. Ugh! was later distributed as a shareware mainly from Bulletin Board Systems and magazine cover disks. The Commodore 64 version of the game also features a two player hotseat mode, in which two players compete to finish the level, while the DOS and Amiga versions feature a cooperative simultaneous two player mode. The game keeps tracks of the player's progress using level codes; the codes for single player levels are Christian Death song titles, the two-player codes are song titles by Current 93.
A single screen platformer written by Chris Morris and published by The Edge for the Commodore 64.
A single-screen collec'em up written by Chris Morris and published by Softek for several 8-bit homecomputers.
Could be interesting
A single-screen collec'em up written by Chris Morris and published by Softek for several 8-bit homecomputers.
Wonderful. Your dogs have been dognapped by a beaked lunatic who stuffed them into his eye holes and is using their life essence to destroy the universe. Does that make any sense? You've partnered with Trover, a little purple eye hole monster to save them. Find power babies and plug them into his eye holes so that he can absorb their power, track down Glorkon, and save your dogs (and the Universe).
A physics-based action game with multiple game modes, and an advanced damage system. You can play in multiple game modes, like the Arena, Factory, with more being added almost every update. You can earn skill points in every game mode, and spend them on character upgrades like impact resistance, more damage, higher lung capacity, etc, and powers, like the Dash, Slow-motion, etc. With the damage system, every limb can be separately damaged, can bleed, can feel pain, and can even break. You can also get concussions, drown, get melted in lava, get cut by sawblades, stomped on by a hammerhead, and more. Oh, and the same applies for all enemies.
Prepare to journey down the rabbit hole and into a land beyond your wildest imaginings. In Alice in Wonderland, the world of the dazzling Tim Burton film bursts onto your screen, filled with all the whimsical, fantastical adventure of the movie and the classic book that inspired it.
Hello Neighbor 2 is a stealth horror game where you're being stalked by a mysterious creature as you try to track down Mr. Peterson (The Neighbor) who has disappeared after the events of the first game. Play against an advanced, self-learning AI that tracks and adapts to your every move.
A physics-based coop game where each player controls one of the arms of a hideous thing. You will go on a journey full of absurd encounters to find the abomination gods and receive their blessings. At long last a game that lets you incarnate a screeching pile of flesh!
Oddworld: Soulstorm is a modern re-imagining of the 1998 title Oddworld: Abe's Exoddus. It serves as a direct sequel to Oddworld: New 'n' Tasty. The player controls Abe, a reluctant hero who inadvertently sparked an uprising and now must lead his fellow Mudokons in their fight for freedom against the Magog Cartel and the planet’s ruling power.
It’s the world’s most adventurous hand! You play as a hand on a gripping handventure, a quest, a calling, through a strange and dangerous world. And in the end figure out why your beloved arm has left you.
A Pixel Story is a devious 2D puzzle platformer that charts the evolution of video games. You must use your Magical Teleportation Hat to explore 6 increasingly detailed zones on your quest to reach the core of The System to stop the evil OS and save the world.
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan's survival. Leveraging players expectations as a core game design ingredient, The Messenger is first presented as an 8-bit action platformer with a simple story, that unravels into an epic time traveling tale, eventually revealing itself as a 16-bit Metroidvania game packed with replay value and deadpan humor.